

This skill no longer makes the target receive 5 additional damage from non-affliction skills.
Balance Changes

This skill no longer makes the target receive 5 additional damage from non-affliction skills.


This skill now makes the target receive 5 additional non-affliction damage, down 5 from 10.
This skill now has a cooldown of 3, up 1 fron 2.


This skill now may only be triggered by harmful skills, instead of all skills.


This skill will no longer be unable to remove chakra for 1 turn.
This skill now removes 1 non-genjutsu chakra, instead of removing 1 bloodline or genjutsu.
This skill now will improve itself when used for 1 turn (only), and it will steal chakra instead of removing.


This skill now grants 55 points of destructible defense, up 5 from 50.
This skill now makes Sasuke stunned for 2 turns, down 1 from 3 turns.

This skill now deals 20 piercing damage, up 5 from 15.


This skill now has no cooldown, down 1 from 1.

This skill now lowers all enemies' non-affliction damage by 10, up 5 from 5.
This skill now has a cooldown of 1, down 1 from 2.


This skill now has no cost, instead of 1 random chakra.


This skill now grants 10 points of damage reduction, instead of 25% damage reduction.


This skill now fully stuns the target of 'Soft Physique Modification'.


This skill now costs 1 bloodline chakra only, down 1 random chakra.
This skill now may be used during 'Kyuubi Rage'.
When used, this skill will now cancel 'Kyuubi Rage' if it's activated.

This skill now deals 10 damage, down 3 from 13.
This skill now costs 1 bloodline chakra only, down 1 random chakra.
This skill now may be used during 'Kyuubi Chakra'.
When used, this skill will now cancel 'Kyuubi Chakra' if it's activated.

This skill now stuns non-mental skills, instead of physical and ranged.


During 'Cursed Seal: Claw Wings', this skill now will cost 1 random chakra, instead of 2 random chakra.

During 'Cursed Seal: Claw Wings', this skill now will have no cost, instead of 1 random chakra.
This skill now deals 20 affliction damage, down 5 from 15.
This skill now makes Sasuke fully invulnerable, instead of being invulnerable to non-mental skills.
This skill now becomes 'Dark Void' for 1 turn.

Expunging the corrupt chakra, Sasuke engulfs one enemy, stunning them for 2 turns, and making them invulnerable to all skills. When this skill ends, that enemy will receive 55 damage. This skill will end if Sasuke dies.
Energy:
Cooldown: 4
Classes: Chakra, Melee, Instant, Unique.


This skill has been removed and replaced by 'Drunken Fist'.

This skill no longer requires preparation to be used.
This skill now will increase Drunken Lee's damage by 5 for each time it is used.

This skill now affects physical and melee skills, instead of only physical skills.


This skill no longer grants destructible defense.
This skill now grants Gaara's team 15 points of unpierceable damage reduction for 1 turn.
This skill's duration is increased by 1 turn for each stack of 'Sand Mastery'.