Balance Update 1.3.4


Naruto Arena > Balance Changes >

Balance Update 1.3.4


Balance Changes
Nerfs
23801 (72.63%) Wins32768 (8.37%) Matches Played
Passive: Nibi Awakening

This skill now may only stack to a maximum of 30.

Nerfs
20260 (72.85%) Wins27810 (7.10%) Matches Played
Major Summoning: Giant Clam

This skill now costs 1 additional random chakra.

Mirage

This skill now makes the target ignore the first harmful skill used on them, instead of reflecting the first harmful skill.

Nerfs
11244 (74.12%) Wins15170 (3.87%) Matches Played
Fuu: Rinnegan Awareness

This skill now will cast the last skill with its cost converted to random chakras instead of no cost.

Nerfs
8226 (66.40%) Wins12388 (3.16%) Matches Played
Isobu: Tailed Beast Bomb

This skill now heals 5 health, down 10 from 15.

This skill now can be countered and reflected.

Bloodshed

Enemies that does not use a new skill now will have 1 additional cooldown instead, down 1 from 2 additional cooldown.

Isobu: Chakra Skin

This skill no longer improves 'Isobu: Tailed Beast Bomb' on the following turn.

Nerfs
5753 (64.06%) Wins8981 (2.29%) Matches Played
Passive: Contaminated Battlefield

This skill now deals 3 affliction damage, down 2 from 5.

Toxic Fog

This skill now makes the target invulnerable to helpful skills, instead of stunning their helpful skills.

This skill now increases the cooldown of the enemies by 1, down 1 from 2.

Adjustments
1349 (53.66%) Wins2514 (0.64%) Matches Played
Lightweight Rock Technique

This skill no longer has a condition that lasts 3 turns.

This skill now just makes the target's skills cost 1 less random chakra for 2 turns.

Nerfs
3614 (48.01%) Wins7527 (1.92%) Matches Played
Gai Nunchaku Style

This skill now has a cooldown of 1, up 1 from 0.

Boosts
2069 (31.33%) Wins6604 (1.69%) Matches Played
Shadow Clones

This skill now lasts 5 turns, up 1 from 4 turns.

This skill now has a cooldown of 4, up 1 from 3.

Not all preparations were made to have no cost, but we want the cost spent to have the value it deserves.

Boosts
1106 (32.11%) Wins3444 (0.88%) Matches Played
Dynamic Air Marking

This skill now has no cooldown, down 1 from 1.

This skill now makes the target receive 10 additional damage from Kiba's skills, up 5 from 5 additional damage.

Double Headed Wolf

This skill now grants 50% unpierceable damage reduction, instead of 10 points of damage reduction.

Kiba hasn't received any changes in the last Major Balances, so hopefully these new changes will be what's needed to make him viable again.

Boosts
1917 (34.98%) Wins5481 (1.40%) Matches Played
Mind Body Disturbance

This skill now stuns physical and charka skills, instead of harmful skills.

Change of Heart

This skill now stuns harmful skills, instead of physical and chakra skills.

This skill now lasts 3 turns, up 1 from 2.

Boosts
1678 (33.99%) Wins4937 (1.26%) Matches Played
Fiery Spirit

This skill now grants Rock Lee 1 taijutsu when used.

Boosts
566 (29.40%) Wins1925 (0.49%) Matches Played
Illusion Bell Needles

During 'Unnerving Bells', this skill now deals 25 additional damage, up 5 from 20.

Boosts
866 (30.64%) Wins2826 (0.72%) Matches Played
Water Needles

When used on a stunned target, this skill now deals 15 additional damage, up 5 from 10.

Demonic Ice Mirrors

This skill now grants 40 points of destructible defense, up 10 from 30.

Acupuncture

Haku hits the acupuncture points of one enemy, stunning their skills for 1 turn. While improved, this skill will last 2 turns instead. This skill ignores invulnerability.

Energy:

Cooldown: 1

Classes: Physical, Ranged, Instant.

Boosts
758 (31.86%) Wins2379 (0.61%) Matches Played
Obito Sharingan

Obito activates his sharingan, gaining 15 points of damage reduction for 4 turns. During this time, if any of Obito's allies use a new skill, the cost of their harmful skills will be decreased by 1 random chakra for 1 turn. This skill cannot trigger twice in a row on the same ally. This skill ends if Obito dies.

Energy:

Cooldown: 3

Classes: Mental, Ranged, Instant, Unique.

This is definitely one of the crazy ideas I had for Obito a long time ago. Back when Obito's Sharingan was about to get buffed, I didn't feel it was the right time to bring to the game a skill like this. But I believe that, by preventing the skill from being triggered twice on the same ally in a row, it won't be that strong. Though I'm still excited to see what kind of combos you guys will come up with using this new version of Obito's Sharingan.

Boosts
597 (26.18%) Wins2280 (0.58%) Matches Played
Pit Trap

Rin traps one enemy. For 1 turn, Rin will gain 50% damage reduction, and that enemy will take 20 piercing damage at the end of their turn. If that enemy uses a new skill, they will 10 piercing damage and will receive 10 additional damage from melee skills. This skill is invisible.

Energy:

Cooldown: None

Classes: Physical, Ranged, Instant.

Healing Touch

This skill now can be used on Rin.

Boosts
438 (40.11%) Wins1092 (0.28%) Matches Played
Mountain Crusher Palm

This skill now removes 1 taijutsu and 1 genjutsu chakra (2 chakras), instead of removing 1 taijutsu or genjutsu chakra.

This skill now has a cooldown of 2, up 1 from 1.

Boosts
475 (33.76%) Wins1407 (0.36%) Matches Played
Kunai Grenade

During 'Weapon Upgrade', this skill will now have no cost instead of dealing 5 additional damage.

Boosts
459 (37.56%) Wins1222 (0.31%) Matches Played
Mind Body Switch

This skill now deals 25 piercing damage, up 5 from 20.