Balance Update 1.9.1 + 2 New Characters
Balance Changes
Matches Played: 14029 (2.91%)

This skill will now makes itself cost 1 random chakra until the next use of it, instead of granting Utakata 1 ninjutsu chakra, when the target uses a new harmful skill.

Matches Played: 8988 (1.86%)

This skill now stuns physical and melee skills, instead of physical and ranged skills.

Matches Played: 10284 (2.13%)

This skill now costs 1 bloodline and 1 random chakra, up 1 random chakra.
This skill now steals 20 health, instead of dealing 20 affliction damage.
REMOVED: This skill no longer costs 1 additional random chakra if it successfully steals chakra from the enemy.

This skill now lasts 3 turns, down 1 from 4.
This skill now makes 'Chakra Leach' deal 15 additional damage, up 10 from 5, to the target.
This skill now has a cooldown of 1, down 1 from 2.
This skill can no longer be used on an already affected enemy.

This skill now grants 15 points of destructible defense, down 5 from 20.
This skill now costs 2 random chakra, instead of 1 bloodline and 1 random chakra.
This skill now has a cooldown of 3, down 2 from 5.

Matches Played: 5575 (1.16%)

REMOVED: This skill will no longer deal 5 additional damage permanently for each time it is used.
NEW: This skill now makes the enemy receive 10 additional damage from Hinata's skills permanently.

This skill's damage reduction now lasts 2 turns, up 1 from 1.
This skill now has a cooldown of 2, up 1 from 1.

This skill now grants 25% damage reduction, instead of 5 points of damage reduction.

Matches Played: 5961 (1.24%)

This skill now costs 1 taijutsu, down 1 random, from 1 taijutsu and 1 random chakra.
This skill's initial damage now deals 10 damage, down 5 from 15.

This skill now deals 5 piercing damage, up 5 from 0 regular damage.

This skill now costs 1 random chakra, up 1 random chakra, from no cost.
This skill now lasts 3 turns, down 1 from 4 turns.
This skill now has a cooldown of 3, down 1 from 4.
This skill now makes Tenten invulnerable to all non-mental skills, instead of only non-mental damaging skills.
This skill now makes 'Twin Rising Dragons' deal 5 additional damage, instead of making its initial damage last 1 additional turn.
This skill now makes 'Twin Rising Dragons Trap' stun all enemies' harmful skills, instead of only harmful non-mental skills.

Matches Played: 5577 (1.16%)

REMOVED: This skill no longer reduces the enemy's non-affliction damage to a maximum of 25.
NEW: Each turn, the enemy's helpful skills will cost 1 additioanl random chakra; This effect only affects non-harmful skills.
This skill now has a cooldown of 2, up 1 from 1.

This skill now has a cooldown of 1, down 1 from 2.

This skill now is classed as Instant, instead of Action.

Matches Played: 5714 (1.19%)

Afterwards, Lee will take 5 affliction damage which cannot kill him.

Matches Played: 2166 (0.45%)

This skill now has a cooldown of 1, down 1 from 2.
If used one after after 'Illusion Bell Needles', this skill now makes the enemy receive 5 additional non-affliction damage from melee skills, instead of physical skills.

Matches Played: 1858 (0.39%)

While improved by 'Summoning: Doki', this skill will now remove 1 random chakra, instead of removing 1 genjutsu or ninjutsu.
While improved by 'Demonic Flute Illusion', this skill will now fully stun, instead of stunning non-mental skills.

Matches Played: 700 (0.15%)

This skill now deals 45 damage, up 5 from 40.

This skill now delas 35 piercing damge, up 5 from 30 regular damage.
This skill now reduces 15 non-affliction damage, down 5 from 20, for physical and chakra skills.

Matches Played: 354 (0.07%)

This skill now deals piercing damage, instead of regular damage.

This skill now deals piercing damage, instead of regular damage

The following turn, Mizuki will become invulnerable, 'Execution Shuriken' will deal 30 additional damage and 'Kunai Assault' will deal 30 damage instantly. This skill will end if Mizuki receives new harmful damage. This skill is invisible the first turn.
Energy: 
Cooldown: 1
Classes: Mental, Instant.

Matches Played: 1627 (0.34%)

This skill now deals 35 regular damage, instead of 30 piercing damage.
While improved, this skill now deals 65 piercing damage, up 5 from 60.

Matches Played: 969 (0.20%)

This skill now deals 25 damage, up 5 from 20.
This skill now grants 5 points of damage reduction, down 5 from 10.

Matches Played: 913 (0.19%)

Kushina uses her strength to protect an ally. The following 3 turns, if Kushina uses 'Firece Punch' or 'Dropping Kick', the protected ally will heal 15 health. During this time, she will ignore stun effects.
Energy: None
Cooldown: 4
Classes: Mental, Instant.

Kushina lands a fierce punch on an enemy, dealing 20 damage to them. The following turn, 'Dropping Kick' will deal 20 additional damage.
Energy: 
Cooldown: None
Classes: Physical, Melee, Instant.

Kushina drops down with a powerful kick, dealing 10 damage to one enemy and stunning their skills for 1 turn. The following turn, 'Fierce Punch' will deal 10 additional damage and will stun an enemy for 1 turn.
Energy: 
Cooldown: 1
Classes: Physical, Melee, Instant.







