Balance Update 2.0.2 + New Characters


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Balance Update 2.0.2 + New Characters


Balance Changes
Nerfs
9160 (62.49%) Wins14658 (2.18%) Matches Played
Red-Hot Habanero

This skill now costs 1 random chakra, up 1 random from no cost.

Nerfs
7300 (64.04%) Wins11399 (1.70%) Matches Played
Super-Weighted Boulder Technique

This skill now costs 1 random chakra, up 1 random.

This skill no longer ends when an enemy uses a new skill.

Nerfs
14379 (62.56%) Wins22985 (3.43%) Matches Played
Chidori Nagashi

This skill now deals damage only to the first enemy that used a new skill on Sasuke, instead of all enemies.

Tweaks
6614 (56.47%) Wins11712 (1.75%) Matches Played
Water Needles

This skill now deals 35 regular damage, instead of 30 piercing damage.

While improved, this skill will now deal 45 damage, instead of 40 piercing damage.

REMOVED: No longer deals 10 additional damage to stunned enemies.

Boosts
6485 (42.04%) Wins15424 (2.30%) Matches Played
Kyuubi Boost

This skill now makes Naruto lose 10 health, down 5 from 15.

Adjustments/Boosts
991 (56.60%) Wins1751 (0.26%) Matches Played
Bone Rush

This skill now deals 25 damage, up 5 from 20.

Dead Man's Skewer

This skill now deals 50 piercing damage to the main target, up 10 from 40.

Adjustments/Boosts
138 (55.65%) Wins248 (0.04%) Matches Played
The Spider's Web

This skill no longer has a cost, down 1 random chakra.

This skill is now only triggered by new harmful skills, instead of any skill.

Adjustments/Boosts
469 (51.15%) Wins917 (0.14%) Matches Played
Enhanced Gatling Punch

This skill no longer makes the enemy unable to become invulnerable.

Parasite Demon

This skill now deals 20 affliction damage instead of 20 regular damage.

This skill now stuns physical and chakra skills instead of harmful skills.

NEW: While improved by 'Enhanced Gatling Punch', this skill will now fully stun.

Adjustments/Boosts
485 (50.57%) Wins959 (0.14%) Matches Played
Water Assault

This skill now makes the enemy ignore helpful effects before the damage is dealt.

This skill now deals 15 damage, down 5 from 20.

This skill now deals 15 additional damage, up 5 from 10, while improved by 'Water Collision Destruction'.

Adjustments/Boosts
461 (52.27%) Wins882 (0.13%) Matches Played
Master Gentle Fist

Hiashi slams one enemy with his fists, dealing 25 damage to them and removing 1 random chakra from them. The following turn, one other random enemy will receive 20 damage and lose 1 taijutsu or ninjutsu chakra. The target of this skill is invisible.

Energy:

Cooldown: 2

Classes: Physical, Action, Melee.

Master Revolving Heaven

This skill now makes Hiashi fully invulnerable instead of invulnerable to non-mental skills.

Adjustments/Boosts
838 (45.74%) Wins1832 (0.27%) Matches Played
Proxy Surveillance

This skill now delays the enemy's skills by 2 turns, up 1 from 1.

Adjustments/Boosts
380 (50.53%) Wins752 (0.11%) Matches Played
Kamui

This skill now makes Tobi invulnerable to the enemy target for 2 turns, up 1 from 1.

Adjustments/Boosts
179 (41.44%) Wins432 (0.06%) Matches Played
Mental Invasion

This skill is now fully invisible instead of being invisible only to the enemy target.

Mind Shatter

NEW: This skill now also makes the enemy's affliction skills cost 1 additional bloodline chakra.

Adjustments/Boosts
439 (47.82%) Wins918 (0.14%) Matches Played
Quickened Mind Body Switch

This skill now has a cooldown of 1, down 1 from 2.

Adjustments/Boosts
648 (52.68%) Wins1230 (0.18%) Matches Played
Koukinjou Counter

This skill now deals 35 damage, up 10 from 25.

Silver Brothers: Kyuubi Passive

This passive has been removed.

Adjustments/Boosts
323 (49.92%) Wins647 (0.10%) Matches Played
Human Path

This skill now steals 15 health, up 5 from 10.

This skill now stuns harmful skills instead of fully stunning.

Preta Path

This skill now steals chakra instead of only removing it.

Adjustments/Boosts
76 (47.80%) Wins159 (0.02%) Matches Played
Sensor Awareness

Shee uses his sensor, dealing 25 damage to one enemy. For 1 turn, if a new harmful skill is used on Shee, he will become invulnerable for 1 turn.

Energy:

Cooldown: 1

Classes: Mental, Instant, Ranged.

Ally Heal

This skill may now be used on Shee.

Adjustments/Boosts
213 (40.04%) Wins532 (0.08%) Matches Played
Golem Chakra Devour

Akatsuchi's golem devours one enemy's chakra, dealing 10 piercing damage and stealing 1 random chakra from them. The following 2 turns, Akatsuchi's skills will cost 1 less random chakra. This skill will have its cost decreased by 1 random chakra for each stack of 'Golem' and 'High Speed Assault' active on him.

Energy:

Cooldown: 2

Classes: Chakra, Instant, Ranged.

Adjustments/Boosts
406 (61.05%) Wins665 (0.10%) Matches Played
Laser Circus

Darui creates several beams and shoots his opponents, stunning one enemy for 1 turn. Afterwards, all other enemies take 15 piercing damage.

Energy:

Cooldown: 1

Classes: Chakra, Instant, Ranged.

Electric Water Encampment Wall

This skill is now triggered by any skill instead of only harmful skills.

Adjustments/Boosts
105 (41.67%) Wins252 (0.04%) Matches Played
Kenjutsu

This skill is now triggered by non-mental skills instead of only non-mental damaging skills.

Buzz Saw

While improved by 'Kenjutsu', this skill now deals 20 additional damage, up 10 from 10.

Adjustments/Boosts
12 (19.67%) Wins61 (0.01%) Matches Played
Animal Path Summoning

This skill no longer has a cooldown, down 2 from 2.

Animals, when summoned, will now be disabled for 3 turns, up 1 from 2.

NEW: This skill will cost 1 additional random chakra for each pre-selected animal.

Rampaging Buffalo

This skill no longer has a cost, down 1 random chakra.

This skill no longer has a cooldown, down 4 from 4.

Stampeding Rhino

This skill no longer has a cost, down 1 random chakra.

This skill no longer has a cooldown, down 4 from 4.

REMOVED: No longer decreases the enemy's non-affliction damage by 10.

NEW: This skill now stuns the enemy's non-mental skills for 1 turn.

Venomous Centipede

This skill no longer has a cost, down 1 random chakra.

This skill no longer has a cooldown, down 5 from 5.

This skill now grants 15 points of destructible defense, down 5 from 20.

NEW: Any enemy that destroys this destructible defense will take 5 affliction damage for 3 turns.

REMOVED: No longer grants 5% damage reduction.

Giant Crab

This skill no longer has a cost, down 1 random chakra.

This skill no longer has a cooldown, down 4 from 4.

This skill now only makes her team invulnerable to non-affliction skills, instead of all skills.

Adjustments/Boosts
1174 (59.29%) Wins1980 (0.30%) Matches Played
Mind Clone Switch

This skill now costs 1 genjutsu chakra, instead of 1 random chakra.

This skill now has a cooldown of 3, down 1, from 4.

Enhanced Proxy Surveillance

This skill's duration is now 4 turns, up 1, from 3.

This skill now has a cooldown of 4, up 1, from 4.

Mind Body Switch Interference

This skill now deals 15 piercing damage, instead of 15 regular damage.

NEW: This skill will now make the countered skill have its cost changed to random chakra.