

This skill now costs 1 random chakra, up 1 random from no cost.
Balance Changes

This skill now costs 1 random chakra, up 1 random from no cost.


This skill now costs 1 random chakra, up 1 random.
This skill no longer ends when an enemy uses a new skill.


This skill now deals damage only to the first enemy that used a new skill on Sasuke, instead of all enemies.


This skill now deals 35 regular damage, instead of 30 piercing damage.
While improved, this skill will now deal 45 damage, instead of 40 piercing damage.
REMOVED: No longer deals 10 additional damage to stunned enemies.


This skill now makes Naruto lose 10 health, down 5 from 15.


This skill now deals 25 damage, up 5 from 20.

This skill now deals 50 piercing damage to the main target, up 10 from 40.


This skill no longer has a cost, down 1 random chakra.
This skill is now only triggered by new harmful skills, instead of any skill.


This skill no longer makes the enemy unable to become invulnerable.

This skill now deals 20 affliction damage instead of 20 regular damage.
This skill now stuns physical and chakra skills instead of harmful skills.
NEW: While improved by 'Enhanced Gatling Punch', this skill will now fully stun.


This skill now makes the enemy ignore helpful effects before the damage is dealt.
This skill now deals 15 damage, down 5 from 20.
This skill now deals 15 additional damage, up 5 from 10, while improved by 'Water Collision Destruction'.


Hiashi slams one enemy with his fists, dealing 25 damage to them and removing 1 random chakra from them. The following turn, one other random enemy will receive 20 damage and lose 1 taijutsu or ninjutsu chakra. The target of this skill is invisible.
Energy:

Cooldown: 2
Classes: Physical, Action, Melee.

This skill now makes Hiashi fully invulnerable instead of invulnerable to non-mental skills.


This skill now delays the enemy's skills by 2 turns, up 1 from 1.


This skill now makes Tobi invulnerable to the enemy target for 2 turns, up 1 from 1.


This skill is now fully invisible instead of being invisible only to the enemy target.

NEW: This skill now also makes the enemy's affliction skills cost 1 additional bloodline chakra.


This skill now has a cooldown of 1, down 1 from 2.


This skill now deals 35 damage, up 10 from 25.

This passive has been removed.


This skill now steals 15 health, up 5 from 10.
This skill now stuns harmful skills instead of fully stunning.

This skill now steals chakra instead of only removing it.


Shee uses his sensor, dealing 25 damage to one enemy. For 1 turn, if a new harmful skill is used on Shee, he will become invulnerable for 1 turn.
Energy: 
Cooldown: 1
Classes: Mental, Instant, Ranged.

This skill may now be used on Shee.


Akatsuchi's golem devours one enemy's chakra, dealing 10 piercing damage and stealing 1 random chakra from them. The following 2 turns, Akatsuchi's skills will cost 1 less random chakra. This skill will have its cost decreased by 1 random chakra for each stack of 'Golem' and 'High Speed Assault' active on him.
Energy:

Cooldown: 2
Classes: Chakra, Instant, Ranged.


Darui creates several beams and shoots his opponents, stunning one enemy for 1 turn. Afterwards, all other enemies take 15 piercing damage.
Energy: 
Cooldown: 1
Classes: Chakra, Instant, Ranged.

This skill is now triggered by any skill instead of only harmful skills.


This skill is now triggered by non-mental skills instead of only non-mental damaging skills.

While improved by 'Kenjutsu', this skill now deals 20 additional damage, up 10 from 10.


This skill no longer has a cooldown, down 2 from 2.
Animals, when summoned, will now be disabled for 3 turns, up 1 from 2.
NEW: This skill will cost 1 additional random chakra for each pre-selected animal.

This skill no longer has a cost, down 1 random chakra.
This skill no longer has a cooldown, down 4 from 4.

This skill no longer has a cost, down 1 random chakra.
This skill no longer has a cooldown, down 4 from 4.
REMOVED: No longer decreases the enemy's non-affliction damage by 10.
NEW: This skill now stuns the enemy's non-mental skills for 1 turn.

This skill no longer has a cost, down 1 random chakra.
This skill no longer has a cooldown, down 5 from 5.
This skill now grants 15 points of destructible defense, down 5 from 20.
NEW: Any enemy that destroys this destructible defense will take 5 affliction damage for 3 turns.
REMOVED: No longer grants 5% damage reduction.

This skill no longer has a cost, down 1 random chakra.
This skill no longer has a cooldown, down 4 from 4.
This skill now only makes her team invulnerable to non-affliction skills, instead of all skills.


This skill now costs 1 genjutsu chakra, instead of 1 random chakra.
This skill now has a cooldown of 3, down 1, from 4.

This skill's duration is now 4 turns, up 1, from 3.
This skill now has a cooldown of 4, up 1, from 4.

This skill now deals 15 piercing damage, instead of 15 regular damage.
NEW: This skill will now make the countered skill have its cost changed to random chakra.