Balance Update 2.0.4


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Balance Update 2.0.4


Balance Changes
Nerfs
6588 (67.56%) Wins9751 (1.79%) Matches Played
Edo Tensei Susanoo

This skill no longer prevents you from die on the turn it activates.

This skill will activate if your health drops to 35 points within the next 3 turns, instead of next time.

This skill now is invisible until activated.

This skill only be used and activated once.

Totsuka Blade Sealing

This skill now no longer requires "Edo Tensei Susanoo" to be used.

Interrupting Slice

This skill now no longer requires "Edo Tensei Susanoo" to be used.

Skeletal Blade

This skill now no longer requires "Edo Tensei Susanoo" to be used.

Nerfs
8205 (63.44%) Wins12933 (2.37%) Matches Played
Chain Bind

This skill now grants 10 destructible defense for 1 turn instead of permanently.

Expansion Smash

This skill no longer ignore invulnerability.

Nerfs
3650 (61.20%) Wins5964 (1.09%) Matches Played
Shikotsumyaku Guard

This skill now has a cooldown of 3, up 1 from 2.

Bone Spikes

This skill now deals 3 piercing damage, down 2 from 5.

Nerfs
4087 (61.83%) Wins6610 (1.21%) Matches Played
Dance of the Crescent Moon

This skill now deals 30 damage, down 5 from 35.

This skill no longer convert damage in reduction.

Eavesdrop

This skill now needs to successfully counter a skill to increase Hayate's "Dance of the Crescent Moon" damage by 10.

Boosts
4367 (42.50%) Wins10275 (1.88%) Matches Played
Twin Rising Dragons Full Release

This skill now improves her skills the next 3 times they are used instead of 3 turns.

Boosts
62 (31.00%) Wins200 (0.04%) Matches Played
Chain Wrap

This skill now makes invulnerable to mental and affliction skills instead of only mental skills.

Boosts
129 (34.13%) Wins378 (0.07%) Matches Played
Sanctuary Enlightenment Enclosing Palm

This skill now makes the enemy ignore helpful effects after the damage is dealt.

Optimizations
76 (42.70%) Wins178 (0.03%) Matches Played
Strange Jutsu

This skill now has a cooldown of 2, down 1 from 3.

Chain Assault

This skill now deals 20 damage, down 5 from 25.

This skill now costs only 1 Taijutsu, down 1 random.

This skill now deals 30 damage and reduces 10 damage to 1 enemy affected by Stranger Jutsu.

Summoning: Kyuubi

This skill now costs 2 random chakra, down 1 random 3 random.

This skill now grants 40 points of destructible defense, down 15 from 55.

This skill now has a cooldown of 4, down 5 from 9.

This skill now only replace Summoning: Kyuubi instead off All Skills.

Summoned Kyuubi: Bijuudama

This skill now has a cooldown of 1, up 1 from 0.

Boosts
108 (37.50%) Wins288 (0.05%) Matches Played
Hiramekarei Kenjutsu

This skill now counter non-chakra skills instead of physical and mental.

This skill now has a cooldown of 2, up 1 from 1.

Hiramekarei Strider

Using Hiramekarei Strider, Chojuro destroys all enemies' destructible defense and damage reduction and then deals 10 piercing damage to them. The following 2 turns, this skill will deal 10 additional damage and can only be used on a single target.

Energy:

Cooldown: None

Classes: Physical, Instant, Ranged.

Boosts
7 (20.00%) Wins35 (0.01%) Matches Played
Water Prison Shark Dance

This skill's duration is now 3 turns, up 1, from 2.

NEW: This skill will now make during this time your harmful skills cost 1 less random chakra.

Non-Stop Hunting

This skill now remove 1 random chakra for turn, instead of 1 bloodline or ninjutsu chakra.

REMOVED: This skill no longer grants 5 DD for turn.

This skill now has a cooldown of 1, down 1 from 2.

Great Water Shark Missile

This skill now remove 1 random chakra, instead of 1 bloodline or ninjutsu chakra.

This skill now deals 25 damage, up 5 from 20.

This skill now has a cooldown of 2, down 1 from 3.

Tweaks
47 (43.52%) Wins108 (0.02%) Matches Played
Earth Rising Excavation Jutsu

This skill now makes Kitsuchi and your allies ignore stun for 1 turn instead of stun effect used by enemy will last 1 less turn.

Earth Sandwich Jutsu

This skill now deals 40 piercing damage, down 5 from 45.

This skill now will be instant instead of control.

Tweaks
42 (30.22%) Wins139 (0.03%) Matches Played
Explosive Water Shock Wave

This skill now costs 2 random chakra, instead of 1 bloodline chakra.

Water Prison Technique

This skill now stuns physical and chakra skills instead of physical and ranged skills.

This skill no longer grants 15 damage reduction.

Five Man-Eating Sharks

This skill now reduce 10 damage non-affliction from enemy for 1 turn.

Tweaks
44 (35.20%) Wins125 (0.02%) Matches Played
Demonic Statue Summoning

This skill now deals 15 damage, down 5 from 20.

This skill now costs only 1 Bloodline, down 1 random.

Etheral Dragon

NEW: This skill now stuns for 1 turn if health drops to 30 or below.

REMOVED:This skill no longer change cost from "Demonic Statue Summoning" for 1 turn.

Samsara of Heavenly Life

This skill now heal all allies 50 health instead of 30 health.

This skill now deals 50% of his current health to Nagato (S), instead of 50 regular damage, for each ally revived.

This skill now has a cooldown of 5, down 4 from 9.

Boosts
16 (24.62%) Wins65 (0.01%) Matches Played
Silent Dual Sword Rampage

NEW: This skill now deals 10 additional damage to enemies with cooldown increased or paralyzed.

Lightning Flow Trap

This skill no longer has a cost, down 1 random chakra.

This skill now has a cooldown of 2, up 1 from 1.

Boosts
169 (52.65%) Wins321 (0.06%) Matches Played
Scorch Release

This skill now makes unable to be healed and stun healing skills for 1 turn.

Searing Combat

This skill is now Instant class, instead of Action class.

This skill no longer has a cooldown, down 1 from 1.

Steaming Murder

This skill now stun 1 additional turn in enemy affected by Scorch Release

This skill now deals 5 damage extra in enemy affected by Searing Combat