

This skill now deals 20 damage, down 5 from 25.
This skill now stuns physical and mental skills instead of full stun.

This skill now heal all allies 40 health, down 10 from 50.
This skill now revive the ally with 30 health, down 20 from 50.
Balance Changes

This skill now deals 20 damage, down 5 from 25.
This skill now stuns physical and mental skills instead of full stun.

This skill now heal all allies 40 health, down 10 from 50.
This skill now revive the ally with 30 health, down 20 from 50.


No longer grants 10 points of destructible defense.

This skill now deals 15 regular damage instead of 15 piercing damage.
This skill now has a cooldown of 3, up 1 from 2.


This skill now cannot be used on the same target next turn.

This skill now cannot be used on the same target next turn.


This skill now deals 30 regular damage instead of 25 piercing damage.

This skill now steal taijutsu or bloodline instead of bloodline and ninjutsu.


This skill no longer makes enemy receive 5 additional damage.


This skill now has a cooldown of 2, up 1 from 1.


This skill now costs only 1 Bloodline, down 1 random.
This skill's second-turn now deals 10 damage, down 10 from 20.

This skill now costs 1 Ninjutsu chakra, instead of 1 random chakra.
This skill now may only grant 1 random for turn for 2 turns, instead of when not using a new skill.


Lee deals 10 damage to one enemy for 3 turns. The following 3 turns, that enemy will receive 10 additional damage from 'Front Lotus' and Lee will gain 10 points of damage reduction.* This skill stacks and will deal 10 additional damage during 'Fifth Gate Opening'.
Energy: 
Cooldown: None
Classes: Physical, Melee, Action.

Opening the first gate, Lee uses a high-powered taijutsu to deal 35 damage to one enemy. This skill will deal 15 additional damage during 'Fifth Gate Opening'.
Energy:

Cooldown: None
Classes: Physical, Melee, Instant.

Lee removes all harmful effects from himself, and for 3 turns, he will be invulnerable to all harmful skills and this skill will be replaced by 'Final Lotus'. When he uses a new skill, he will receive 10 damage.* Lee cannot die from this skill.
Energy: 
Cooldown: 5
Classes: Mental, Affliction*, Instant.

This skill makes Rock Lee invulnerable for 1 turn.
Energy: 
Cooldown: 4
Classes: Physical, Instant.

Lee uses his strongest ability, expending all his chakra and dealing 60 damage to one enemy, and an additional 15 damage for each time Lee received damage from 'Fifth Gate Opening'. Afterwards, 'Fifth Gate Opening' will end.
Energy:

Cooldown: None
Classes: Physical, Melee, Instant.


Lee gains momentum, dealing 25 piercing damage to one enemy. Afterwards, Lee will take 5 affliction damage*, which cannot kill him. Requires 'Power of Youth'.
Energy: 
Cooldown: None
Classes: Physical, Instant, Melee, Affliction*.

Mixing the power of his gates, his allies, and everything he fights for, Lee deals 35 piercing damage to one enemy. The following turn, this skill will be replaced by 'Fifth Gate: Final Punch'. Requires 'Power of Youth'.
Energy:

Cooldown: None
Classes: Physical, Instant, Melee.

Lee pushes himself to fight harder. If a new skill that deals damage is used on him, Lee's skills will deal 5 additional damage. While active, this skill be replaced by 'Fiery Spirit'.
Energy: None
Cooldown: None
Classes: Mental, Instant.

This skill makes Rock Lee (S) invulnerable for 1 turn.
Energy: 
Cooldown: 4
Classes: Physical, Instant.

Lee opens the Fifth Gate of Closing, dealing 50 piercing damage to one enemy. Afterwards, Lee will take 5 affliction damage*. This skill cannot be countered.
Energy:

Cooldown: None
Classes: Physical, Instant, Melee, Affliction*.

Lee hypes himself up, gaining 1 taijutsu chakra and healing 10 health and an additional 10 health for each 25 health Lee has lost.
Energy: 
Cooldown: 2
Classes: Mental, Instant.