

This skill makes the enemy deal 5 less non-affliction damage permanently.
This skill no longer removes a random chakra.
Balance Changes

This skill makes the enemy deal 5 less non-affliction damage permanently.
This skill no longer removes a random chakra.


This skill now fully stunning skills instead of non-mental skills .
This skill now no longer makes 'Water Style: Wild Water Wave' stuns non-mental skills.

This skill now deals 20 piercing damage, up 5 from 15.
This skill now removes 1 taijutsu or bloodline chakra instead of 1 random chakra.
This skill now no longer makes 'Water Style: Wild Water Wave' remove random chakra.


This skill now heals 5 health, down 5 from 10.

This skill now grants 15 destructible defense, instead of 15 points of unpierceable damage reduction.
This skill now ends and trigger when Yahiko (S) is dead.

This skill now can be used with 25 health or less.
REMOVED: This skill no longer makes the ally immortal for 2 turns.

This skill now grants 15 points of unpierceable damage reduction, down 5 from 20.
This skill is no longer invisible.


REMOVED: This skill no longer heals 5 health permanently.


This skill now heals 10 health, down 10 from 20.


This skill now increases 25% non-affliction damage, instead of 5 additional non-affliction damage.
This skill is now Action classed, instead of Instant classed.


This skill now deals 20 piercing damage, up 10 from 10, when an enemy uses a new skill.
This skill no longer ignores invulnerability.


NEW: This skill now makes the countered enemy receive 5 additional non-affliction damage for 1 turn.


This skill now deals 35 damage, up 5 from 30.
This skill now makes 'Earth Seal Mud Cannonball' deal 5 additional damage for 1 turn, down 5 from 10.

This skill now deals 15 damage, down 5 from 20.
This skill now costs 1 taijutsu chakra, down 1 random from 1 taijutsu and 1 random chakra.


This skill now deals 35 damage, up 5 from 30.


This skill now costs 1 taijutsu chakra, instead of 1 random chakra.
This skill, except its invulnerability, now lasts 2 turns, down 1 from 3.

This skill now grants 5 points of damage reduction, down 5 from 10.
This skill now costs 1 random chakra, instead of 1 taijutsu chakra.

This skill no longer deals 15 additional damage for each time Lee is damaged by 'Fifth Gate Opening'.
This skill now deals 80 damage, up 20 from 60.


Dosu attacks with his drill, dealing 20 damage to one enemy, who will be unable to reduce damage or become invulnerable for 2 turns. The following 2 turns, that enemy will receive 10 additional damage from 'Sound Manipulation'.
Energy: 
Cooldown: None
Classes: Physical, Instant, Melee.