Balance Update 2.1.2


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Balance Update 2.1.2


Balance Changes
Nerfs
1787 (54.05%) Wins3306 (0.90%) Matches Played
Ash Pile Diversion

The blinding effect now works differently, randomizing harmful effects between enemies only.

Changing the blinding effect to randomize between the enemy team will make Konohamaru's disruption less oppressive, allowing opponents to use defensive and supportive abilities more reliably, while making sure their harmful skills will affect enemies only.
Tweaks
19264 (77.72%) Wins24788 (6.72%) Matches Played
Airborne Palm Crush

This skill now deals 30 damage, down 5 from 35.

Gentle Fist Art: One Blow Body

This skill no longer grants Neji 1 random chakra.

This skill now makes Neji's skills cost 1 less random chakra for 1 turn.

Passive: The Price of Perseverance

This skill now replaces 'Eight Trigrams: Vanishing Step' only, instead of all of Neji's skills.

This skill now also makes 'Heavenly Palm Rotation' and 'Airborne Palm Crush' lose their non-damage effects for the rest of the game.

These adjustments will shift Neji's playstyle toward more strategic chakra management and skill timing. Replacing his chakra generation with temporary cost reduction will encourage better planning, while the passive's new drawbacks will make its activation less impactful. The reduced damage on Airborne Palm Crush will also help balance his offensive potential.
Nerfs
21139 (75.91%) Wins27849 (7.55%) Matches Played
Jiongu: Deadly Embrace

This skill now deals 25 damage, up 10 from 15.

This skill now costs 2 random chakra, up 1 random.

Heart Manifestation Assault

This skill now requires the sacrifice of one Jiongu Heart to be used.

Heart Extraction

This skill now steals damage reduction effects only, instead of damage reduction skills.

Requiring Kakuzu to sacrifice a Jiongu Heart will make Heart Manifestation Assault a more costly offensive option, forcing players to consider its long-term consequences. Limiting Heart Extraction to stealing damage reduction effects rather than entire skills will also reduce his versatility against defensive opponents.
Nerfs
14585 (75.43%) Wins19336 (5.24%) Matches Played
Paper Origami

This skill's is now 3 turns, up 1 from 2.

This skill now has a cooldown of 3 turns, up 1 from 2.

This skill now makes Konan ignore stuns for 3 turns instead harmful effects.

Boosts
113 (45.02%) Wins251 (0.07%) Matches Played
Crescent Moon Reverse Beheading

This skill now costs 1 random chakra, instead of 1 taijutsu chakra.

This skill now deals 10 piercing damage, down 10 from 20.

This skill now has a cooldown of 2 turns, up 1 from 1.

Changing the chakra cost to random will make this skill easier to fit into different team compositions. While the reduced piercing damage and increased cooldown limit its offensive potential, the improved chakra flexibility will make Omoi less dependent on specific chakra types.
Boosts
29 (39.73%) Wins73 (0.02%) Matches Played
Three Headed Wolf

This skill now removes physical and mental skills, instead of physical and chakra skills.

This skill now costs 1 bloodline and 1 random chakra, instead of 1 bloodline and 1 taijutsu chakra.

This skill now increases physical damage, instead of physical melee damage only.

Tail Rotating Fang

This skill now makes Kiba invulnerable to all harmful skills, instead of to physical skills only.

This skill now reduces non-affliction damage, instead of physical damage.

These adjustments will make Kiba more versatile in both offensive and defensive situations. Expanding his damage boost to all physical skills and his invulnerability to all harmful skills will improve his consistency, while the broader damage reduction and more flexible chakra cost will allow him to perform better against a wider variety of opponents.
Boosts
85 (58.22%) Wins146 (0.04%) Matches Played
Insect Assault

This skill now has a cooldown of 1 turn, down 1 from 2.

This skill can no longer be used on an enemy already affected by it.

Insect Coffin

This skill now has a cooldown of 1 turn, down 2 from 3.

This skill can no longer be used on an enemy already affected by it.

Reducing the cooldowns of both skills will allow Shino to apply pressure more frequently and maintain better control over the battlefield. Preventing these skills from being reapplied to already affected enemies will encourage more strategic target selection and limit repeated effects on the same opponent.
Boosts
66 (44.90%) Wins147 (0.04%) Matches Played
Demonic Melody

This skill now costs 1 genjutsu chakra, instead of 1 genjutsu and 1 random chakra.

Reducing Demonic Melody's chakra cost will make Tayuya more efficient and easier to integrate into different team compositions, allowing her to apply pressure with fewer resources and execute her strategies more consistently.