Balance Changes
Matches Played: 1770 (1.82%)
This skill now deals 45 damage, up 5 from 40.

Matches Played: 3017 (3.10%)

This skill now has a cooldown of 3, down 1 from 4.

Matches Played: 1330 (1.37%)

This skill now has no cooldown, down 1 from 1.

Matches Played: 1572 (1.61%)

This skill now steals 1 bloodline chakra, instead of stealing 1 taijutsu or 1 genjutsu chakra.
This skill is no longer worsened for 1 turn.

Matches Played: 1791 (1.84%)

This skill now has a cooldown of 1, down 1 from 2.

This skill now is classed as Instant, instead of Action.
This skill now ends if Neji is killed.

Matches Played: 1487 (1.53%)

Lee hypes himself up, pushing himself to fight harder, healing 10 health and an additional 10 health for each 25 health Lee has lost. Afterwards, Lee gains 1 taijutsu chakra and 5 additional damage stack from 'Fifth Gate Opening'.
Energy:
Cooldown: 2
Classes: Mental, Instant.

This skill now will be replaced by 'Final Lotus' for 1 turn when the skill is used.

Lee uses his strongets ability, expending all his chakra and dealing 50 piercing damage to one enemy. Afterwards, Lee takes 5 affliction damage*. This skill cannot be countered.
Energy:
Cooldown: None
Classes: Physical, Melee, Instant, *Affliction.

Matches Played: 386 (0.40%)

This skill now makes the enemy deal 10 less non-affliction damage, instead of 5 less damage.
This skill now makes the enemy receive 10 additional damage from non-affliction skills for 1 turn.
If used on an enemy affected by 'Sound Manipulation', now this skill non-damage effects will last 1 additional turn, instead of removing 1 taijutsu or bloodline chakra.

Matches Played: 552 (0.57%)

This skill now deals 20 piercing damage, instead of 30 normal damage.
This skill now costs 1 taijutsu chakra, down 1 random from 1 taijutsu 1 random chakra.
This skill now makes Kakashi's skills deal 5 additional damage, instead of decreasing Kakashi's skills by 1 random chakra.

This skill now deals 25 piercing damage, down 5 from 30.
This skill now decreases the enemy's non-affliction damage by 5 for 1 turn.
This skill now costs 1 ninjutsu chakra, down 1 random from 1 ninjutsu 1 random chakra.
This skill now makes Kakashi's skills deal 5 additional damage, instead of decreasing Kakashi's skills by 1 random chakra.
Credit to the player "suco" for suggestions given to Young Kakashi on our official discord.

If used on an ally, the first non-unique skill used by them will be copied and will cost 1 bloodline and 1 random chakra for 1 turn. If used on an enemy, for 1 turn the first skill used by them that: deals damage will increase Kakashi's damage by 10; stuns will make Kakashi's skills stun harmful skills for 1 turn; drains chakra will grant Kakashi 1 random chakra. Invisible on enemies.
Energy: None
Cooldown: None
Classes: Mental, Ranged, Instant, Unique.

Matches Played: 1067 (1.10%)

During 'Obito Sharingan', this skill now will ignore counters and reflects, instead of ignoring invulnerability.

During 'Obito Sharingan', this skill now will have no cooldown.

Obito activates his Sharingan, gaining 25% damage reduction and marking one ally for 4 turns. During this time, if Obito is killed, that ally will gain 25% damage reduction and will deal 5 additional damage permanently. This skill will last 1 additional turn for each dead ally and may not be used while active.
Energy:
Cooldown: 3
Classes: Mental, Instant, Unique.

Matches Played: 2268 (2.33%)

While improved, this skill will now remove 1 taijutsu or ninjutsu chakra, down 1 from 2 taijutsu or 2 ninjutsu chakra.
For those who have been wishing for this nerf for a long time.







