Balance Changes
Matches Played: 8005 (2.46%)

This skill's conditional damage now can only be triggered once per enemy in a turn.

This skill now enables 'Needle Barrage' for 2 turns, down 1 from 3 turns.

Matches Played: 7498 (2.30%)

This skill now deals affliction damage, instead of piercing damage.
This skill is now classed as Affliction.

This skill now counters non-mental skills, instead of all skills.
This skill now steals 15 health, down 5 from 20, from the countered enemy.

Matches Played: 6341 (1.95%)

REMOVED: This skill no longer makes Hinata or her allies invulnerable for 1 turn if they are affected by a new harmful damage skill.
NEW: This skill now grants Hinata and her allies 10 points of unpierceable damage reduction for 1 turn.
NEW: While 'Byakugan' is active, this skill will grant 5 additional point of damage reduction.
This skill now has a cooldown of 1, down 1 from 2.

Matches Played: 1018 (0.31%)

This skill now deals 15 regular damage, instead of 15 piercing damage.
This skill is no longer improved by 'Poison Mist'. (No longer makes the target receive 25% more damage from harmful skills for 1 turn if used while 'Poison Mist' is active.)

This skill now deals 10 affliction damage, down 2 from 12.
REMOVED: This skill no longer improves 'Prepared Needle Shot'.
NEW: While active, if the target uses a new harmful skill, they will receive 10 additional damage from non-affliction skills for 1 turn.

Matches Played: 979 (0.30%)

This skill now makes the marked enemy receive 10 additional damage, up 5 from 5, from melee skills.

Matches Played: 4373 (1.34%)

This skill now deals 35 piercing damage, down 10 from 45.
This skill now costs 1 ninjutsu and 1 random chakra, instead of 2 ninjutsu chakra.

Matches Played: 1087 (0.33%)

This skill now removes 1 random chakra, instead of removing 1 bloodline or genjutsu chakra.

Matches Played: 843 (0.26%)

Using his teleportation abilities, Minato either attacks one enemy, dealing 30 damage to them or defends an ally making them invulnerable for 1 turn. Minato will also become invulnerable for 1 turn. This skill ignores invulnerability.
Energy:

Cooldown: None
Classes: Physical, Ranged, Instant, Unique.

Minato marks an enemy, making them unable to reduce damage or become invulnerable for 2 turns. If 'Flying Thunder God' is used on that enemy, they will receive an additional 20 damage and their mark will be refreshed by 1 turn.
Energy: None
Cooldown: 1
Classes: Chakra, Ranged, Instant, Unique.

This skill no longer applies 'Space-Time Marking' on all allies.
This skill now grants Minato 1 random chakra for 2 turns, up 1 from 1 turn.
This skill is no longer invisible.

Matches Played: 477 (0.15%)

This skill now counters the first skill used on Hayate, instead of countering the first non-mental skill.

This skill now deals 35 damage, up 5 from 30.

Matches Played: 879 (0.27%)

NEW: If the enemy's health drops to 5 or less, they will be instantly killed.

NEW: If the enemy's health drops to 10 or less, they will be instantly killed.

Matches Played: 865 (0.27%)

This skill now costs 1 taijutsu and 1 random chakra, instead of 1 bloodline and 1 random chakra.

This skill now ignores invulnerability.

This skill now deals 50 damage, up 5 from 45.
REMOVED: This skill no longer removes 1 bloodline, ninjutsu and genjutsu from the enemy's pool.
NEW: For the rest of the game, Orochimaru will gain 1 random chakra and this skill will be replaced 'Constrict and Bite'.

Manda wraps around an enemy, stunning them for 1 turn. The following turn, Manda will eat them, dealing 30 damage to them.
Energy:

Cooldown: 1
Classes: Physical, Melee, Control.

Matches Played: 1591 (0.49%)

OLD: Jiraiya summons the stomach of a giant toad, placing all characters within it. For 3 turns, enemies will will receive 25% more damage from harmful skills and Jiraiya's team will gain 20% damage reduction.
NEW: Jiraiya summons the stomach of a giant toad, placing all characters within it. For 2 turns, enemies will be unable to reduce damage or become invulnerable and during this time if Jiraiya or one of his allies is damaged with a new non-affliction skill, they will become invulnerable for 1 turn.
Energy: 
Cooldown: 4
Classes: Mental, Instant, Ranged.

This skill now deals 25 affliction damage, instead of 35 regular damage.
REMOVED: No longer grants Jiraiya 1 random chakra and makes him invulnerable for 1 turn.
NEW: For the rest of the game, the enemy team will receive an additional 5 damage from affliction skills and this skill will be replaced by 'Toad Oil Flame Bullet'.
This skill is no longer uncounterable.

Gamabunta spits even more oil at the enemy team, followed by Jiraiya spitting fire at them, dealing 15 damage to all enemies for 2 turns.
Energy:

Cooldown: 1
Classes: Chakra, Affliction, Ranged, Action.

Matches Played: 693 (0.21%)

This skill now deals 35 regular damage, instead of 30 piercing damage.
This skill now fully stuns, instead of stunning physical and mental skills.
This skill now has a cooldown of 1, up 1 from 0.

If used on an ally: That ally will heal 30 health for 1 turn.
If used on Tsunade: She will apply 'Creation Rebirth' on herself instead, removing all affliction skills from her, healing 35 health and becoming immune to affliction damage for 1 turn.
Energy: 
Cooldown: 1
Classes: Chakra, Instant, Unique.

Tsunade uses her stored chakra to remove all harmful affliction skills from herself, heal 35 health, and become immune to affliction damage for 1 turn. This skill is automatically activated when 'Revitalizing Heal' is used on Tsunade.
Energy: None
Cooldown: None
Classes: Chakra, Instant, Unique.

REMOVED: This skill no longer grants 50% damage reduction to Tsunade's team for 2 turns.
NEW: This skill now makes Tsunade's team invulnerable for 1 turn.
NEW: For the rest of the game, this skill will be replaced by 'Tongue Tooth Sticky Acid'.

Katsuyu releases an acidic paste from the mouth, dealing 15 affliction damage to all enemies and healing 15 health for Tsunade and her allies.
Energy:

Cooldown: 1
Classes: Chakra, Affliction, Ranged, Instant.

Matches Played: 352 (0.11%)

This skill now deals 30 affliction damage, instead of 25 regular damage.
The following turn, the enemy will now receive 10 affliction damage, down 5 from 15.

This skill now costs 1 ninjutsu, 1 genjutsu and 1 random chakra, instead of 1 taijutsu, 1 ninjutsu and 1 genjutsu.
This skill now grants 15 points of damage reduction, instead of 25% damage reduction.

This skill now deals 40 affliction damage, up 5 from 35.

Matches Played: 471 (0.14%)

When triggered, this skill now makes the target's skill cost 2 additional random chakra, up 1 from 1 additional random chakra.
REMOVED: No longer increases the target's cooldown by 1 when triggered.
This skill now instantly grants Hashirama's team 10 points of destructible defense for 3 turns.
REMOVED: No longer grants Hashirama's team 5 permanent destructible defense if he uses a new skill in the following 3 turns.

This skill now grants Hashirama's team 5 points of permanent destructible defense, instead of 25% damage reduction.

Matches Played: 122 (0.03%)

This skill now deals piercing damage, instead of regular damage.







