Balance Changes
Matches Played: 21886 (4.76%)

This skill now stuns non-mental skills, instead of fully stunning.
This skill now deals regular damage, instead of piercing damage.

This skill now deals regular damage, instead of piercing damage.

After 2 turns that Yugito does not use a new skill, this skill now will make her skills cost 1 random chakra for 1 turn, instead of granting Yugito 1 taijutsu chakra.

Matches Played: 12836 (2.79%)

This skill now deals 20 regular damage, instead of 25 piercing damage.

Matches Played: 11224 (2.44%)

This skill now deals 20 piercing damage, down 5 from 25.

Matches Played: 6616 (1.44%)

This skill has been removed from the game.

Matches Played: 2034 (0.44%)

Kankuro traps one enemy for 1 turn. If that enemy uses a new harmful skill, they will be countered and receive 15 additional damage from 'Karasu Knives'. This skill is invisible.
Energy:
Cooldown: 2
Classes: Physical, Ranged, Instant.

Kankuro assaults one enemy with poisoned knives, dealing 25 damage to them and that enemy will take 10 affliction damage the following turn*. For 1 turn, this skill will be replaced by 'Karasu: Finishing Knive'.
Energy:
Cooldown: 1
Classes: Physical, Ranged, Instant, Affliction*.

This skill deals 20 piercing damage to one enemy.
Energy:
Cooldown: None
Classes: Physical, Ranged, Instant.

This skill now makes Kankuro's team immune to any affliction damage dealt. (This includes self affliction damage).







