Major Update 1.7.0


Naruto Arena > Balance Changes >

Major Update 1.7.0


Balance Changes

Wins: 15529 (56.88%)
Matches Played: 27299 (4.99%)

Bug Wall

This skill no longer makes Shino's team invulnerable for 1 turn.

This skill now grants 20 points of destructible defense, down 5 from 25.

This skill now costs 1 bloodline and 1 random chakra, instead of 2 bloodline chakras.



Wins: 12399 (54.21%)
Matches Played: 22874 (4.18%)

Pit Trap

This skill's conditional effect now deals 10 piercing damage, down 10 from 20.



Wins: 13147 (63.43%)
Matches Played: 20726 (3.79%)

Hungry Sharks

This skill is now Action classed, instead of Instant classed.



Wins: 5365 (64.23%)
Matches Played: 8353 (1.53%)

Water Prison Shark Dance

This skill now lasts 2 turns, instead of being permanent.

This skill now has a cooldown of 3, up 3 from 0.


Non-Stop Hunting

This skill no longer requires 'Water Prison Shark Dance' to be used.


Great Water Shark Missile

This skill no longer requires 'Water Prison Shark Dance' to be used.



Wins: 1790 (66.30%)
Matches Played: 2700 (0.49%)

Sensor Awareness

This skill now delays only harmful skills, instead of all skills.



Wins: 616 (35.65%)
Matches Played: 1728 (0.32%)

Jar of Poison

This skill now grants 35 points of destructible defense, up 5 from 30.

This skill will now cost 1 random chakra, down 1 random from 2 random chakra, while its destructible defense is up.


Venom Beetle

This skill is now permanent, instead of lasting 5 turns.



Wins: 160 (42.22%)
Matches Played: 379 (0.07%)

Crescent Moon Beheading

This skill now removes all harmful skills from Omoi's allies, instead of removing only harmful damaging skills.



Wins: 437 (37.29%)
Matches Played: 1172 (0.21%)

Desert Missile

This skill's decreasing damage effect now only affects non-affliction damage, instead of any type of damage.

This skill now lowers the target's non-affliction damage by 15, up 5 from 10.


Sand Summoning

This skill no longer has a cost, down 1 random chakra.

This skill is now Action classed, instad of Instant classed.

This skill no longer grants Kazekage Gaara's team 10 points of destructible defense.

NEW: Permanently, Kazekage Gaara's team will gain 5 points of destructible defense for 5 turns every turn.



Wins: 488 (40.94%)
Matches Played: 1192 (0.22%)

Golem Chakra Devour

This skill now removes all destructible defense of the target.

This skill now stuns harmful skills for 1 turn.

This skill now reduces Akatsuchi's skill by 1 random chakra for 2 turns, down 1 from 3.

This skill no longer gives Akatsuchi 15 destructible defense.



Wins: 167 (39.57%)
Matches Played: 422 (0.08%)

Lava Quicklime

This skill now gives 50% unpierceable damage reduction, instead of normal damage reduction.

This skill now has 1 cooldown, instead of none.


Water Trumpet

This skill now deals 20 piercing damage, instead of 25 regular damage.



Wins: 264 (48.26%)
Matches Played: 547 (0.10%)

Laser Circus

This skill now deals 5 piercing damage to the main target.



Wins: 91 (38.56%)
Matches Played: 236 (0.04%)

Kenjutsu

This skill now affects non-mental damaging skills, instead of melee skills.


Buzz Saw

While improved by 'Kenjutsu', this skill now deals 40 piercing damage.


Chakra Stream

This skill now counters all skills, instead of only the first skill.

This skill now deals 15 piercing damage, down 5 from 20.


Final Kenjutsu

This skill now deals 40 piercing damage, up 5 from 35.



Wins: 616 (46.81%)
Matches Played: 1316 (0.24%)

Leaf Rising Wind

This skill's decreasing damage effect now only affects non-affliction damage, instead of any type of damage.

This skill now lowers the target's non-affliction damage by 15, up 5 from 10.



Wins: 327 (47.67%)
Matches Played: 686 (0.13%)

Curse Seal: Tiger Punch

This skill's decreasing damage effect now only affects non-affliction damage, instead of any type of damage.

This skill now lowers the target's non-affliction damage by 15, up 5 from 10.