

REMOVED: This skill no longer makes the team invulnerable for 1 turn.
NEW: This skill now heal the team for 5 health each turn permanently.
Balance Changes

REMOVED: This skill no longer makes the team invulnerable for 1 turn.
NEW: This skill now heal the team for 5 health each turn permanently.


This skill no longer steals health initially.
This skill only remove chakra instead steal initially.

This skill now deals 15 damage each turn, up 5 from 10.
This skill now has a cooldown of 1, down 1 from 2.
This skill now makes "Human Path" deals piercing damage for 1 turn.
This skill now makes "Preta Path" steal health and chakra for 1 turn.


This skill will deal 10 additional damage for every 3 stack of 'Bone Spikes', up 1 from 2.

This skill will deal 5 additional damage for every 3 stack of 'Bone Spikes', up 1 from 2.

This skill now requires 5 stacks of 'Bone Spikes' to be used.
This skill not remove stacks afterwards.
This skill now has a cooldown of 2, up 2 from 0.

This skill now grants 20 points of destructible defense permanent
This skill no longer deals damage.
This skill's condition now lasts 2 turns, up 1 from 1.

REMOVED: This skill no longer grants 5% unpierceable damage reduction permanently.
This skill now deals 5 piercing damage, up 2 from 3.


This skill now deals 5 piercing damage instead of 5 affliction damage.
This skill is now Chakra class, instead Affliction.

This skill now deals 15 piercing damage, instead of stealing 15 health, to the countered enemy.


NEW: This skill no longer can kill Sasuke.