Major Update 2.0.3


Naruto Arena > Balance Changes >

Major Update 2.0.3


Balance Changes
Nerfs
16645 (61.83%) Wins26920 (4.24%) Matches Played
Major Summoning: Katsuyu

REMOVED: This skill no longer makes the team invulnerable for 1 turn.

NEW: This skill now heal the team for 5 health each turn permanently.

Nerfs
16668 (64.47%) Wins25853 (4.07%) Matches Played
Preta Path

This skill no longer steals health initially.

This skill only remove chakra instead steal initially.

Animal Path

This skill now deals 15 damage each turn, up 5 from 10.

This skill now has a cooldown of 1, down 1 from 2.

This skill now makes "Human Path" deals piercing damage for 1 turn.

This skill now makes "Preta Path" steal health and chakra for 1 turn.

Nerfs
8821 (62.72%) Wins14063 (2.22%) Matches Played
Bone Rush

This skill will deal 10 additional damage for every 3 stack of 'Bone Spikes', up 1 from 2.

Skeleton Splinters

This skill will deal 5 additional damage for every 3 stack of 'Bone Spikes', up 1 from 2.

Dead Man's Skewer

This skill now requires 5 stacks of 'Bone Spikes' to be used.

This skill not remove stacks afterwards.

This skill now has a cooldown of 2, up 2 from 0.

Shikotsumyaku Guard

This skill now grants 20 points of destructible defense permanent

This skill no longer deals damage.

This skill's condition now lasts 2 turns, up 1 from 1.

Bone Spikes

REMOVED: This skill no longer grants 5% unpierceable damage reduction permanently.

This skill now deals 5 piercing damage, up 2 from 3.

Nerfs
3257 (61.73%) Wins5276 (0.83%) Matches Played
Hungry Sharks

This skill now deals 5 piercing damage instead of 5 affliction damage.

This skill is now Chakra class, instead Affliction.

Samehada Guard

This skill now deals 15 piercing damage, instead of stealing 15 health, to the countered enemy.

Boosts
N/A WinsN/A Matches Played
Cursed Seal

NEW: This skill no longer can kill Sasuke.