Major Update 2.1.1


Naruto Arena > Balance Changes >

Major Update 2.1.1


Balance Changes
Boosts
30 (27.78%) Wins108 (0.02%) Matches Played
Wood Release: Wood Dragon

This skill can now be used while active for 1 random chakra to steal all helpful skills from one enemy.

This skill now has a cooldown of 0 turns, down 2 from 2.

Wood Release: Wood Human

This skill can now be used while active for 1 random chakra to deal 20 damage to one enemy.

This skill now has a cooldown of 0 turns, down 2 from 2.

Wood Release: True Thousand Hands

This skill now grants 35 points of destructible defense, up 5 from 30.

These changes will make Hashirama more versatile and threatening in longer fights, allowing him to use his skills more frequently without cooldown restrictions. The increased destructible defense also improves his survivability, making him more reliable in both offensive and defensive situations.
Boosts
137 (54.80%) Wins250 (0.04%) Matches Played
Granite Fist

Kitsuchi targets one enemy, dealing 20 damage to them. For 1 turn, the non-damage effects of any new skill this enemy uses will be nullified.

Energy:

Cooldown: None

Classes: Physical, Instant, Melee.

Earth Sandwich Jutsu

This skill now also makes 'Earth Rising Excavation Jutsu' cost 1 random chakra instead for 1 turn.

These changes will improve Kitsuchi's ability to disrupt enemy strategies by preventing opponents from benefiting from non-damage effects while also making his skill combinations more chakra-efficient. This will give him greater control over the battlefield and more opportunities to pressure enemies without relying on expensive setups.
Boosts
113 (36.57%) Wins309 (0.05%) Matches Played
Reaping Scythe

This skill now deals 20 damage, up 5 from 15.

This skill now has a cooldown of 1, up 1 from 0.

This skill now makes Hidan ignore stun effects for 1 turn.

Hidan's 'Reaping Scythe' will now deal more damage while also providing protection against stuns, allowing him to maintain pressure against enemies who rely on disabling effects. The added cooldown balances these improvements by limiting how frequently he can use the skill.
Boosts
397 (40.93%) Wins970 (0.15%) Matches Played
Raiton Gian

This skill now deals 35 regular damage, instead of 30 piercing damage.

This skill now also makes the enemy's skills cost 1 additional random chakra for 1 turn.

Kakuzu's 'Raiton Gian' will now focus more on disrupting enemy strategies rather than dealing piercing damage. The additional chakra cost will make it harder for opponents to execute their combos, while the increased regular damage keeps the skill threatening against unprotected enemies.
Boosts
1777 (52.87%) Wins3361 (0.53%) Matches Played
Amaterasu Field

This skill will now be replaced by 'Mangekyou Overexertion' for 1 turn.

Crow Genjutsu

This skill will now be replaced by 'Mangekyou Overexertion' for 1 turn.

Mastered Mangekyou Sharingan

This skill will now be replaced by 'Mangekyou Overexertion' for 1 turn.

Mangekyou Overexertion

By pushing his Mangekyou Sharingan beyond its natural limits, Itachi deals 20 damage to one enemy. If this skill is available through: 'Amaterasu Field', the enemy will take 5 additional damage from 'Amaterasu Field' permanently; 'Crow Genjutsu', Itachi is healed for 15 health; 'Mastered Mangekyou Sharingan', Itachi removes all harmful skills from himself.

Energy:

Cooldown: None

Classes: Mental, Instant, Ranged.

Itachi will now be able to deal damage without requiring the enemy to fall for any of his skills, gaining access to a different effect depending on which skill he uses. This allows him to adapt to different situations by dealing additional damage, recovering health, or removing harmful effects, making his kit more versatile and rewarding strategic decision-making.
Boosts
84 (34.15%) Wins246 (0.04%) Matches Played
Parasite Clone Trap

This skill now copies the next harmful skill used, instead of the next skill used.

The specific chakra of the copied skill will now be random chakra.

This adjustment will make Parasitic Clone Trap more reliable by ensuring it copies a harmful skill rather than potentially wasting its effect on a defensive or supportive ability. Randomizing the copied skill's specific chakra cost will also make it easier to use in different situations, improving the skill's overall consistency and versatility.
Boosts
349 (49.36%) Wins707 (0.11%) Matches Played
Summoning: Mayhem

This skill now makes the countered enemy receive 15 additional damage from Shinobi Alliance Naruto (S)'s skills, instead of only from 'Mini Rasenshuriken'.

This buff will make 'Summoning: Mayhem' more threatening by extending its additional damage effect to all of Shinobi Alliance Naruto (S)'s skills, rather than just 'Mini Rasenshuriken'. This will give Naruto more flexibility in punishing countered enemies and creating stronger offensive combinations.
Boosts
112 (45.90%) Wins244 (0.04%) Matches Played
Empowered Devasting Punch

This skill now deals 10 damage to the other enemies, up 5 from 5.

While empowered, this skill now deals 15 damage to the other enemies, up 5 from 10.

Increasing the damage dealt to other enemies will improve Sakura's ability to pressure multiple opponents at once, making her more threatening in both regular and empowered states.
Nerfs
8068 (64.38%) Wins12531 (1.99%) Matches Played
Water Dragon Bomb

This skill now makes harmful skills cost 1 additional random chakra, instead of all skills.

Limiting the additional chakra cost to harmful skills will give opponents more freedom to use defensive and supportive abilities, reducing Mei's overall disruption potential while maintaining her ability to interfere with offensive strategies.
Nerfs
12811 (64.73%) Wins19790 (3.14%) Matches Played
Bat Bombs

This skill now deals 10 damage, down 5 from 15.

Chakra Clay Trap

This skill now deals 10 piercing damage to the countered enemy, down 10 from 20.

Reducing the damage of both skills will lower Deidara's overall offensive pressure, particularly when punishing enemies through counters. This will make his damage output more manageable and give opponents more opportunities to recover.
Nerfs
16245 (64.16%) Wins25318 (4.02%) Matches Played
Water Style: Wild Water Wave

This skill now deals 30 piercing damage and 20 chakra damage, down 5 from 35 and 25 respectively.

Lateral Kick

This skill now stuns non-mental skills, instead of all skills.

Reducing the damage of 'Wild Water Wave' and limiting 'Lateral Kick''s stun to non-mental skills will decrease the character's offensive pressure and crowd control potential. Opponents will now have more opportunities to respond with mental abilities while facing less damage and chakra disruption.
Nerfs
7394 (63.31%) Wins11679 (1.85%) Matches Played
Paper Origami

This skill's duration, except its damage part, is now 2 turns, down 1 from 3.

This skill now has a cooldown of 2 turns, down 1 from 3.

Reducing 'Paper Origami''s duration and cooldown will allow opponents to have shorter periods to deal with its effects, making timing more important.