Minor Update 1.6.2


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Minor Update 1.6.2


Balance Changes

Wins: 17012 (66.14%)
Matches Played: 25722 (6.84%)

Shichiseiken Slash

This skill now deals 20 damage, down 5 from 25.

This skill now only increases stun duration for skills used in the current turn, down 1 from 2.


Benihisago

This skill no longer grants a taijutsu chakra when triggered.

This skill no longer stuns when triggered.

This skill now makes the countered enemy take 5 additional damage from 'Shichiseiken Slash' permanently.

Staff Notes: Ginkaku has been the stun aide for the past week along with Benihisago that was doing too much. Scaling back on those effects on Benihisago and helping it tie up with his Shichiseiken Slash in a more healthier way.

Wins: 14573 (66.63%)
Matches Played: 21870 (5.81%)

Bashousen: Assault

This skill now deals 10 damage when the character is attacked, down 5 from 15.


Koukinjou Counter

This skill now deals 25 damage when it triggers, down 10 from 35.


Silver Brothers: Kyuubi Passive

This skill now heals 25 health instantly, down 10 from 35.

This skill now gives 10 pierceable damage reduction, down 5 from 15, and no longer unpierceable.

Staff Notes: Kinkaku's conditional damage from Bashousen: Assault and the damage from Koukinjou Counter are being reduced overall to help slow down his march towards Kyuubi Passive, which is also being finetuned to have more ways to deal with him.

Wins: 10742 (67.78%)
Matches Played: 15849 (4.05%)

Preta Path

This skill now removes chakra instead of stealing chakra.

Staff Notes: Nagato is helping his team a little too much by stealing chakra, with characters that aide his stun to last longer and with a variety of options for Nagato to shine, we have decided to make him remove chakra instead. This should help break the seemingly very consistent flow of teams he's in to balance out the character.

Wins: 235 (50.87%)
Matches Played: 462 (0.12%)

Mind Clone Switch

This skill now costs 1 random, instead of 1 genjutsu.

This skill now has 4 cooldown, up 2 from 2.

Staff Notes: Shinobi Alliance Ino is getting a minor touch on her Mind Clone Switch to help with counterplay on status affecting characters on a more consistent basis.

Wins: 1624 (38.74%)
Matches Played: 4192 (1.11%)

Hinata Gentle Fist

This skill no longer deals 15 damage after the first damage is dealt, down 15 from 15.

This skill now has no cooldown.

This skill now will remove a taijutsu or ninjutsu chakra, instead of a non-genjutsu chakra. (By having 3 chakra this made her less consistent)

Staff Notes: Being Comparatively a slower character with a clear niche established for her, buffing her gentle fist to provide more consistent damage as well as disruption.

Wins: 664 (41.81%)
Matches Played: 1588 (0.42%)

Melody Arm Tuning

This skill now lasts 5 turns, up 1 from 4.

This skill now has a 5 turn cooldown, up 1 from 4.

Staff Notes: Historically Dosu has always been a hard character to balance, give him a little more damage and he becomes unbearable, nerf his damage and he's completely underused. With this change we're trying to see if it will make Dosu more reliable.

Wins: 14 (22.22%)
Matches Played: 63 (0.02%)

Explosive Water Shock Wave

This skill now costs 1 blood, down 1 random chakra from 1 blood and 1 random chakra.

Staff Notes: Given the fact that Hinata is being given the chance to drain without cooldown as long as her Byakugan is active and seeing as Kisame Body Double's numbers were underwhelming, we decided to make this adjustment to help balance the gameplay.

Wins: 5 (38.46%)
Matches Played: 13 (0.00%)

Sensor Awareness

This skill is now invisible, instead of only the target being invisible.

This skill will now delay the enemy's used skill by 1 turn if successful.

Staff Notes: Given that Shee (S) had such underwhelming numbers we decided to make this adjustment, it's small but it's to see if he gets more usage and it helps him win more games.

Wins: 2965 (50.48%)
Matches Played: 5874 (1.56%)

Adaptive Painting

This skill now only considers damage dealt to the player's team during the enemy's turn, instead of all instances of enemy damage. (Such as Rin triggering this passive before damage was dealt)

Staff Notes: Sai (S) is receiving an adjustment to his Adaptive Painting skill to better reflect damage dealt during the enemy's turn, ensuring more accurate tracking of his passive effects. This happened thanks to the community's feedback of Sai's stacks seeming to raise too quickly.