Balance Changes
Matches Played: 25722 (6.84%)

This skill now deals 20 damage, down 5 from 25.
This skill now only increases stun duration for skills used in the current turn, down 1 from 2.

This skill no longer grants a taijutsu chakra when triggered.
This skill no longer stuns when triggered.
This skill now makes the countered enemy take 5 additional damage from 'Shichiseiken Slash' permanently.

Matches Played: 21870 (5.81%)

This skill now deals 10 damage when the character is attacked, down 5 from 15.

This skill now deals 25 damage when it triggers, down 10 from 35.

This skill now heals 25 health instantly, down 10 from 35.
This skill now gives 10 pierceable damage reduction, down 5 from 15, and no longer unpierceable.

Matches Played: 15849 (4.05%)

This skill now removes chakra instead of stealing chakra.

Matches Played: 462 (0.12%)

This skill now costs 1 random, instead of 1 genjutsu.
This skill now has 4 cooldown, up 2 from 2.

Matches Played: 4192 (1.11%)

This skill no longer deals 15 damage after the first damage is dealt, down 15 from 15.
This skill now has no cooldown.
This skill now will remove a taijutsu or ninjutsu chakra, instead of a non-genjutsu chakra. (By having 3 chakra this made her less consistent)

Matches Played: 1588 (0.42%)

This skill now lasts 5 turns, up 1 from 4.
This skill now has a 5 turn cooldown, up 1 from 4.

Matches Played: 63 (0.02%)

This skill now costs 1 blood, down 1 random chakra from 1 blood and 1 random chakra.

Matches Played: 13 (0.00%)

This skill is now invisible, instead of only the target being invisible.
This skill will now delay the enemy's used skill by 1 turn if successful.

Matches Played: 5874 (1.56%)

This skill now only considers damage dealt to the player's team during the enemy's turn, instead of all instances of enemy damage. (Such as Rin triggering this passive before damage was dealt)







