Pre-Season Starts + Balance Update 2.0.6


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Pre-Season Starts + Balance Update 2.0.6


Balance Changes
Tweaks
1883 (47.04%) Wins4003 (0.66%) Matches Played
Flying Thunder God

Using his teleportation abilities, Minato either attacks one enemy, dealing 20 damage to them or defends an ally making them invulnerable for 1 turn. Minato will also become invulnerable for 1 turn. The following 3 turns, this skill will cost 1 additional random chakra and will deal 15 additional damage.

Energy:

Cooldown: None

Classes: Physical, Instant, Ranged.

Space-Time Marking

This skill now ignore invulnerability.

This skill now extend 1 turn if 'Flying Thunder God" is used on any target.

Trying to fix the Orochimaru + Minato combo while improving their individual performance.
Boosts
1269 (34.65%) Wins3662 (0.60%) Matches Played
Puppet Preparation

This skill no longer has a cost, down 1 random chakra.

This skill now grants 10 points of destructible defense, down 10 from 20.

Boosts
3608 (42.63%) Wins8463 (1.40%) Matches Played
Oodama Rasengan

This skill now stun non-mental skills for 1 turn instead of physical and chakra.

Kyuubi Empowered Rasengan

This skill now stun non-mental skills for 1 turn instead of physical and chakra.

Passive: Three Tails Release

This skill now require 4 kyuubi rage stacks, down 1 from 5.

Three-Tail: Claw Smash

This skill now stun non-mental skills for 1 turn instead of physical and chakra.

Boosts
92 (35.25%) Wins261 (0.04%) Matches Played
Four Finger Nukite

This skill now costs 1 random chakra, instead of 1 ninjutsu chakra.

This skill now deals 25 regular damage instead of 25 piercing damage.

This skill now grants 5 points of damage reduction instead of 25% in first time it is used.

This skill now has a cooldown of 1, up 1 from 0.

Three Finger Nukite

This skill now target yourself.

This skill now grants 15 points of damage reduction instead of 50%.

This skill now become "Four Finger Nukite"

Boosts
121 (36.45%) Wins332 (0.05%) Matches Played
Sand Claw

This skill now deals 35 damage, up 5 from 30.

This skill now grants 5 points of destructible defense, down 5 from 10.

Sand Transformation

This skill duration is now 3 turns, down 2, from 5.

This skill now grants 15 points of destructible defense each turn, up 5 from 10.

This skill now has a cooldown of 4, down 2 from 6.

Drilling Air Bullet

This skill now deals 45 piercing damage, down 15 from 60.

This skill now costs 1 bloodline and 1 random chakra, instead of 2 bloodline chakra.

True Awakening

This skill now will no longer has a cost in next turn.

Boosts
84 (43.75%) Wins192 (0.03%) Matches Played
Silent Killing Axe

This skill no longer has a cooldown, down 1 from 1.

Silent Killing Hammer

This skill now deals 20 regular damage, instead of 15 piercing damage.

Axe & Hammer Smash

This skill no longer has a cooldown, down 1 from 1.

Boosts
130 (45.94%) Wins283 (0.05%) Matches Played
Magma Field

This skill now makes "Fiery Body" deals 1 additional damage permanently.

Passive: Fiery Body

This skill now ignore invulnerability.

Boosts
216 (42.77%) Wins505 (0.08%) Matches Played
Lava Quicklime

This skill now makes "water trumpet" stuns non-mental skills for 1 turn instead of physical and chakra.

Earth Spears

This skill now makes enemies receives 5 extra damage from Kurotsuchi for 1 turn.

Boosts
29 (28.16%) Wins103 (0.02%) Matches Played
Water Prison Technique

This skill now stuns non-mental skills instead of physical and chakra skills.

Explosive Water Shock Wave

This skill now costs only 1 random, down 1 random.

This skill duration is now 4 turns, up 1, from 3.

This skill now has a cooldown of 4, up 1 from 3.

Boosts
22 (36.67%) Wins60 (0.01%) Matches Played
Clones Assault

This skill not deals 25, 45 and 65 damage up 5 from 20, 40, 60

Mass Reproduction

This skill now will be instant instead of action.

White Assimilation: Poison Mist

This skill now costs 1 random chakra, down 1 random.

This skill now will be instant instead of control.

Boosts
170 (35.05%) Wins485 (0.08%) Matches Played
Animal Path Summoning

This skill now ignore invulnerability.

This skill now cannot be countered or reflected.

Nerfs
9146 (51.94%) Wins17610 (2.90%) Matches Played
Uzumaki Naruto Combo

This skill no longer reset its cooldown when "Passive: Kyuubi's Chakra Awakening" is triggered.

NOTE: This change is a bug fix.

Nerfs
7042 (48.04%) Wins14658 (2.42%) Matches Played
Chidori

This skill no longer reset its cooldown when "Passive: Cursed Seal Awakening" is triggered.

NOTE: This change is a bug fix.