Week 1 - Balance


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Week 1 - Balance


Balance Changes
Boost
N/A WinsN/A Matches Played
Puppet Preparation

This skill now has no cost, instead of costing 1 Random chakra.

This skill now will unlock the skills Poison Bomb and Black Secret Machine only for the following 3 turns, down 1 from 4 turns.

This skill cooldown now has a cooldown of 3, down 1 from 4.

Boost
N/A WinsN/A Matches Played
Sharingan

This skill now costs 1 Random chakra, instead of costing 1 Bloodline.

This skill now has cooldown of 4, up 2 from 2.

Boost
N/A WinsN/A Matches Played
Shadow Bind

This skill now costs 1 Genjutsu and 1 Random chakra, instead of costing 1 Bloodline and 1 Genjutsu.

This skill now has a cooldown of 3, up 1 from 2.

Boost
N/A WinsN/A Matches Played
Air Cutter

This skill now deals 25 damage, up 5 from 20.

Nerf
N/A WinsN/A Matches Played
Draining Assault

This skill now will steal 15 health, up 5 from 10.

This skill no longer steals 1 Bloodline or Ninjutsu chakra.

This skill now does normal damage, instead of doing affliction damage. Note: It keeps stealing health but no longer is sub-classed as Affliction.

Chakra Focus

This skill no longer makes Yoroi ignore stun effects.

This skill no longer increases 'Draining Assault' damage by 5.

This skill now will make 'Draining Assault' steal 1 Bloodline or Ninjutsu chakra for its whole duration.

Energy Drain

This skill now does normal damage, instead of doing affliction damage. Note: It keeps stealing health but no longer is sub-classed as Affliction.

Nerf
N/A WinsN/A Matches Played
Summoning Kyodaigumo

This skill now deals normal damage, instead of dealing affliction damage.

This skill now lasts 4 turns, down 1 from 5 turns.

Nerf
N/A WinsN/A Matches Played
Pit Trap

This skill no longer triggers if the target becomes invulnerable.

Nerf
N/A WinsN/A Matches Played
Parasite Demon Technique

This skill now costs 2 Bloodline chakra, instead of costing 1 Bloodline and 1 Random chakra.

Nerf
N/A WinsN/A Matches Played
Fifth Gate Opening

This skill will only increase Rock Lee's damage once per turn. Note: This skill will keep increase Lee's damage when he also receives damage in his turn. (Ex: Pit Trap, Counter Punch)