Balance Changes

This skill now grants Kankuro 10 points of destructible defense, down 5 from 15 points of destructible defense.


This skill now deals normal damage, instead of piercing damage.

This skill now grants Shodai's team 20% damage reduction, down 5% from 25% damage reduction.


This skill now has 5 cooldown, down 4 from 9 cooldown.


This skill now makes the affected enemy receive 55 piercing damage from Chidori, instead of 60 piercing damage.
This skill now makes the affected enemy unable to become invulnerable.
Note: The target is still able to reduce damage.


This skill now has no cost, instead of costing 1 random chakra.
This skill now lasts 3 turns, down 1 from 4 turns.

This skill now grants Kiba 15 points of damage reduction, up 5 from 10 points of damage reduction.


This skill now grants Shino's team 15 permanent destructible defense each turn for 2 turns, intead of 10 permanent destructible defense each turn for 3 turns.


This skill now deals 20 damage, up 5 from 15 damage.

This skill now will target all enemies, instead of targeting only enemies affected by Meditate.
This skill now lasts 1 turn, down 1 from 2 turns.
This skill now will last 2 turns instead if used on an enemy affected by Meditate.
This skill now will target all enemies, instead of targeting only enemies affected by Meditate.
This skill now lasts 1 turn, down 1 from 2 turns.
This skill now will last 2 turns instead if used on an enemy affected by Meditate.

This skill now will deal 5 additional damage each time Kin uses one of her harmful skills (Unnerving Bells and Needle and Bell Trap), instead of only when she uses the skill itself.







