3 New Characters + Major Balance 1.2.0
Balance Changes
Matches Played: 81 (0.11%)

This skill now stuns physical and chakra skills, instead of physical and ranged.
This skill now increases the non-affliction damage dealt to the target by 5 permanently.

This skill now lasts 5 turns, up 1 from 4.

This skill now costs 1 genjutsu and 1 bloodline chakra, down 1 random chakra from 1 genjutsu, 1 bloodline and 1 random chakra.

Matches Played: 289 (0.43%)
Lee gets in his Drunken Fist stance, gaining 25% damage reduction permanently. For the rest of the game, each time Lee successfully damages an enemy, he will deal an additional 5 damage permanently and will gain an additional 5% damage reduction. This skill will be replaced by 'Drunken Fist'.
Energy: None
Cooldown: None
Classes: Mental, Instant, Unique.
Using his drunken master abilities, Lee deals 20 damage to one enemy. For 1 turn, if that enemy uses a new harmful skill, Lee will instantly heal 10 health. This skill cannot be countered.
Energy:
Cooldown: None
Classes: Physical, Melee, Instant.
Lee targets himself or an ally. For 1 turn, the first harmful physical or chakra skill used on that ally will be countered. If successfully, the countered enemy will receive 75% more damage from melee skills.
Energy:
Cooldown: 2
Classes: Physical, Instant.
This skill makes Drunken Lee invulnerable for 1 turn.
Energy:
Cooldown: 4
Classes: Physical, Instant.
Lee charges at an enemy and hits them with a knockout blow, dealing 25 damage to that enemy, and for 1 turn, their skills will deal 100% less damage.
Energy:
Cooldown: 1
Classes: Physical, Melee, Instant.

Matches Played: 22 (0.03%)

By drinking a curse seal potion, Mizuki transforms into a wild tiger. The following 3 turns, Mizuki will gain 35 points of destructible defense and during this time, 'Curse Seal: Tiger Punch' will be improved and 'Puppets Genjutsu' will be replaced by its alternate version.
Energy:
Cooldown: 3
Classes: Chakra, Instant, Unique.
Note: Reworked back to its orginal version with few changes.

Mizuki fiercely punchs one enemy, dealing 30 damage to them. For 2 turns, that enemy's skills will deal 10 less damage. During 'Curse Seal: Tiger', this skill is improved and will deal 45 damage instead. This skill does not stack.
Energy:
Cooldown: None
Classes: Physical, Instant, Melee.
Note: Reworked back to its orginal version with changes.

Mizuki puts an enemy under a gejutsu. For 2 turns, that enemy will be unable to reduce damage or become invulnerable, and their skills will deal 5 less damage and will cost 1 additional random chakra. During this time, if that enemy does not use a new skill, they will take 10 damage.
Energy:
Cooldown: 2
Classes: Mental, Instant.
Note: Reworked back to its orginal version with few changes.

This skill makes Cursed Seal Mizuki invulnerable for 1 turn.
Energy:
Cooldown: 4
Classes: Mental, Instant.

Mizuki charges like a bomb, dealing 45 damage to one enemy and becoming invulnerable for 1 turn.
Energy:
Cooldown: 1
Classes: Physical, Instant, Melee.
Note: Reworked back to its orginal version with few changes.

Matches Played: 302 (0.40%)

This skill now deals 13 damage, up 1 from 12.

This skill now deals 40 damage, up 5 from 35.
This skill now stuns physical and ranged skills, instead of physical and chakra.

Matches Played: 258 (0.35%)

This skill now makes Sasuke invulnerable to physical and chakra skills, instead of melee skills
This skill no longer grants Sasuke 1 ninjutsu chakra
This skill now makes 'Corrupt Chidori' cost 1 random chakra and 'Katon: Goukakyuu no Jutsu' have no cost for 1 turn.

Matches Played: 329 (0.44%)

This skill now stuns chakra and ranged skills, instead of mental and ranged.

Matches Played: 478 (0.64%)

This skill now makes Itachi invulnerable to physical and chakra damage skills, instead of physical skills.

This skill now deals 15 affliction damage, up 1 from 14.
This skill now may be used on the same target.
This skill does not stack.

This skill now fully stuns an enemy, instead of only stunning physical and mental skills.
This skill now will end if the enemy target or an ally uses a new skill on them.
Reworked back to its 2010 version, click >here< to view.

Matches Played: 520 (0.70%)

During 'Kyuubi Boost', this skill will now stun physical and chakra skills, instead of physical and ranged.

This skill now costs 2 random chakra, instead of 1 bloodline and 1 random chakra.

Matches Played: 438 (0.59%)

This skill now will be replaced by "Blossom's Fury".

Using her trained healing skills, Sakura heals an ally for 25 health for 2 turns. Each turn, that ally will have all affliction skills removed from them
Energy:
Cooldown: 1
Classes: Chakra, Control.
This skill has been fully reworked due to previously having the same effects as 'Superior Healing' from Shinobi Alliance Sakura (S).

This skill now heals 25 health, up 5 from 20
This skill now stacks.

Sakura releases a ground breaking punch, destroying one enemy's destructible defense and dealing 35 piercing damage to them. This skill cannot be reflected and returns to 'Chakra Enhanced Punch' once it's used.
Energy:
Cooldown: None
Classes: Physical, Instant, Melee, Unique.

Matches Played: 707 (0.95%)

This skill now grants 50% damage reduction, up 25% from 25%.

This skill now increases the damage of all Sai's skills, instead of only 'Great Beast Painting: Lions'.
This skill now makes Sai's skills deal 15 additional damage, up 5 from 10.

This skill now stuns physical and chakra skills, instead of chakra and melee skills.
This skill had its name and image changed due to Shinobi Alliance Sai (S) having 'Great Beast Painting: Ink Warriors' already included in his kit.

Matches Played: 506 (0.68%)

This skill now costs 2 bloodline chakra, instead of 1 bloodline 1 genjutsu chakra.
This skill now ignores invulnerability.

This skill now has a cooldown of 2, down 1 from 3.

This skill now will be replaced by the copied skill for 3 turns, down 1 from 4.
The skill copied by 'Jutsu Imitation' now will have its cost changed to random chakras.

Matches Played: 126 (0.17%)

This skill now deals piercing damage, instead of regular damage.

This skill now is classed as Instant, instead of Control.

This skill now grants 20 points of destructible defense, up 5 from 15.

Matches Played: 326 (0.44%)

This skill now deals 10 affliction damage to Kimimaro instantly, instead of 5 affliction damage for 2 turns.
This skill now stuns physical and chakra skills, instead of physical and ranged.







