Naruto Arena
Your #1 Naruto Online Multiplayer Game
Hi players,
As previously mentioned by the admin Minji, we will be making an Official Staff Tournament with exclusive prizes from time to time.
This time, we will be implementing a new system with Alternative Accounts, which will give players access to an alternative ingame that brings:
- All characters unlocked (except recently released new characters).
- Restricted access to Quick Game or Ladder Game.
- Private Game Matchmaking limited to only other alternative accounts.
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Register, check the rules and more here:
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Balance Update 1.3.7:
This update will bring more control-type characters to the game, as well as optimize some characters who have been left in the dark for a long time (Kabuto, Gai, Kankuro, Zaku).
With that said, the next update will be the batch of new characters, but it will take some time (at least one month) before that update happens.
And as you people requested, I'll wait a bit longer before releasing any hotfixes (at least one week), especially since this update isn't meant to bring new characters into the META, but rather to improve and optimize them so they can reach the ideal winrate of 45%-55%.
Kinuta Dosu (Rework)
Perhaps the strongest of the three sound genin, Kinuta Dosu uses his implanted Melody Arm to amplify sound waves and increase the power of his taijutsu.
Tsuchi Kin (Rework)
One of the three sound genin; Kin is a confident ninja that likes to toy with her enemies before finishing them off. Using a set of needles and bells, Kin has a number of different effects she can create to attack her enemies.
Shiore Orochimaru (New Character)
Originally a genin from the Hidden Grass Village attending the Chuunin Exams, Shiore was killed by Orochimaru shortly before the exams began. Orochimaru then took over Shiore's body and used it as a disguise in order to infiltrate the Chuunin Exams and scout out the potential of Uchiha Sasuke as a future vessel.
Balance:
- Tweaks: Uzumaki Naruto (S), Nara Shikamaru, Tayuya.
- Boosts: Abumi Zaku, Maito Gai.
- Minor Reworks: Nohara Rin, Kankuro, Temari, Shizune, Yakushi Kabuto, Yamanaka Ino (S).

Matches Played:

This skill now grants 10 points of unpierceable damage reduction, instead of 25% unpierceable damage reduction.

Matches Played: 2473 (1.03%)

This skill now counters any skill class, instead of only non-mental skills
If successful, the countered enemy will have 'Air Cutter' applied on them.

This skill will now grant Zaku 1 random chakra when used.

Matches Played: 1528 (0.64%)

This skill no longer grants Rin 50% damage reduction.
This skill no longer makes the target receive 10 additional damage from melee skills (when they use a new skill).
This skill now makes the target deal 20 less non-affliction damage for 1 turn.

This skill now heals 15 health for 3 turns, up 5 from 10 health.
This skill now grants the target 50% damage reduction.
This skill no longer increases 10 points of healing effects used by the target.
Note: The idea is to remove the offensiveness from Rin's skillset and add more defensiveness. This way, she becomes a character focused on slowing down enemies and healing her allies more (as a support should), instead of focusing on dealing more damage and bursting enemies faster (which might not even make much sense given Rin's overall concept as a character).

Matches Played: 1848 (1.12%)

This skill now deals 30 piercing damage, instead of 25 regular damage.

This skill now lasts 1 turn, down 2 from 3.
This skill now has a cooldown of 1, down 2 from 3.
This skill now costs 1 random chakra, down 1 from 2 random chakra.
This skill no longer requires 'Puppet Preparation' to be used.

Kankuro prepares his puppets for combat, gaining 10 points of destructible defense for 4 turns. The following 3 turns, Kankuro's skills will deal 5 additional damage.
Energy: No cost.
Cooldown: 3
Classes: Chakra, Instant.

Matches Played: 3645 (1.52%)

This skill now deals 20 regular damage, instead of 20 piercing damage
This skill now makes Temari fully invulnerable, instead of invulnerable to non-mental skills

Temari summons the wind weasel Kamatari in the battlefield, dealing 35 damage to one enemy and 25 to all others. If used after 'Cutting Whirlwind', this skill will cost 1 less random chakra instead.
Energy:
Cooldown: 2
Classes: Physical, Ranged, Instant, Unique.

Temari kicks up dust, making her team invulnerable for 1 turn. If targatable, all enemies will deal 10 less non-affliction damage for 1 turn. If used after 'Cutting Whirlwind', this skill will decrease damage for 2 turns instead.
Energy:
Cooldown: 4
Classes: Physical, Ranged, Instant.
Note: Adding stacks definitely wasn't the spot Temari was supposed to have. Instead, I decided to give her a more simpler, easier-to-execute, and definitely more satisfying design to play with.

Matches Played: 1317 (0.55%)

This skill no longer marks the enemy and makes them receive 50% more damage if they use a new harmful skill
This skill now reduces the target's non-affliction damage to a maximum of 15.

Classes: Physical, Instant.

Matches Played: 741 (0.31%)

Kabuto custs one enemy throught their flesh like a scalpel, dealing 15 damage and removing 1 non-genjutsu chakra from them. This skill will remove 1 additional non-genjutsu chakra if used on an enemy stunned by 'Temple of Nirvana'.
Energy:
Cooldown: None
Classes: Chakra, Instant, Melee.

Kabuto creates a large scale genjutsu. For 1 turn, any enemy that uses a new skill will be stunned for 1 turn. This skill is invisible.
Energy:
Cooldown: 2
Classes: Mental, Instant, Ranged.
Note: I don't recall giving Kabuto any kind of rework in the previous Major Balance updates. So I decided to give him a rework on his main skill, Mystical Palm Technique, based on the 2008 version of Kabuto (I think? I was watching some old videos from 2008/2009 recently, don't remember the exact year).

Matches Played: 8957 (3.73%)

This skill no longer makes all enemies receive 5 additional damage from 'Shadow-Neck Bind'.
This skill will now fully stun for 2 turns any enemy affected by 'Meditate'.

Shikamaru chokes all enemies, making them unable to reduce damage and becoming invulnerable* while dealing 15 damage to them for 1 turn. This skill will last 2 turns on enemies affected by 'Meditate'.
Energy:
Cooldown: 1
Classes: Chakra, Ranged, Action, Instant*.
Note: Are you tired of using Shadow Imitation after marking all your enemies with Meditate just to get Ino'ed right in your face? Then this change is perfect for you! … Shikamaru will lose his affliction damage and the possibility of dealing 20 AOE damage, but he'll gain more consistency at controling his targets.

Matches Played: 630 (0.67%)

This skill now deals regular damage, instead of piercing damage

This skill now deals 10 affliction damage, down 5 from 15.
This skill no longer has a cooldown, down 1 from 1.

This skill now fully stuns, instead of stunning harmful skills.

Matches Played: 1606 (0.62%)

This skill will now heal 10 additional health, up 5 from 5. (If Ino used any of her other skills on the previous turn.)

This skill now delays skills by 2 turns, up 1 from 1.
This skill no longer reduces the target's non-affliction damage by 10 and makes their helpful skills cost 1 random chakra for 1 turn.
This skill will now stun the target for 1 turn.
This skill no longer ignores invulnerability.

Matches Played: 755 (0.31%)

This skill now is Instant classed, instead of Action classed.

During 'Sixth Gate Opening', this skill will deal 60 piercing damage ignoring invulnerability.

Classes: Chakra, Instant, Unique, Bloodline, Affliction*.

















