Naruto Arena
Your #1 Naruto Online Multiplayer Game

First of all, hi. Some of you already know me but most of you have never heard of me.
I'm Lync, the new Admin for Naruto Arena Classic. I am many things, a player, a developer, a software engineer, a chess player. But most importantly, much like you, I'm a big naruto-arena fan and have enjoyed the game for years. With some experience behind me being an admin for a different arena, I'm hoping to bring an interesting skill set to the N-A Classic team.
Let's move on to the real business... This balance update is focused on nerfing some of the most dominant characters in the meta, as well as optimizing some of the less played characters. We want to ensure that the game remains fun and competitive for all players.
Before we go to the balance patch...There's something important to announce.
Event Missions Update
New Event Mission: Akatsuki Suppression

This missions is temporary, you will have a single chance to earn the Custom Rank 'Nibi Jinchuuriki'.
This mission may only be completed in Ladder games. Matches in Quick Game will not count.
Note: Resetting your account will also reset all Mission progress!
Event Missions are meant to be a new feature that will allow players to complete specific challenges during special events to earn unique rewards.
These missions will be available for a limited time and will offer exclusive rewards that are unlikely to ever show up again.
We didn't want to allow players to reset their accounts to make the mission easier after a certain progress had been made to not make the new player experience harder than it already is. We hope to hear your feedback!
Balance:

Wins: 5501 (60.10%)
Matches Played: 9153 (2.29%)

This skill no longer stuns, it now increases the cost of the target's skills by 1 random chakra for 1 turn.

Wins: 6119 (63.38%)
Matches Played: 9654 (2.41%)

This skill no longer makes Demon Brothers ignore stun effects while active.

Wins: 12211 (63.15%)
Matches Played: 19337 (5.77%)

This skill now costs 1 random chakra, up 1 random from nothing.

This skill now makes deidara invulnerable to non-mental skills instead of all skills during 'C3 - Giant Doll'.

Wins: 4741 (61.94%)
Matches Played: 7654 (2.02%)

No longer is used on an ally.
This skill now targets an enemy and increase the cost of their skills by 1 random for 2 turns.
This skill is now named Super-Weighted Boulder Technique

Wins: 3775 (52.50%)
Matches Played: 7191 (1.90%)

This skill only allows Haku to ignore stun effects while it's active, instead of all harmful effects.

Wins: 4346 (56.92%)
Matches Played: 7635 (2.01%)
This skill no longer ends the target's harmful skills.
This skill now ends only delayed skills.
This skill now deals 25 piercing damage, up 5 from 20.

Wins: 8526 (57.39%)
Matches Played: 14856 (4.97%)

This skill now deals 10 damage to Naruto, up 5 from 5.

No longer makes target unable to reduce damage or become invulnerable for 1 turn, down 1 from 1.

This skill now gains 10 points of regular damage reduction, no longer unpierceable.

This skill now deals 5 damage to Naruto, up 5 from 0.

This skill now deals 10 damage to Naruto, up 5 from 5.

Wins: 107 (40.53%)
Matches Played: 264 (0.08%)

New effect: Tobi deals 20 piercing damage to one enemy. For 2 turns Tobi becomes invulnerable to that enemy. This skill will dead 30 piercing damage to an enemy affected by Kanui. This skill will deal an extra 10 damage if the target is invulnerable.

This skill now grants 30% unpierceable damage reduction, up 10% from 20%.
This skill now stores 100% of Tobi's health, up 30% from 70%.

Skill removed. Replaced by Kamui Snare.

Tobi deals 10 piercing damage to an enemy, stunning their helpful skills and nullifying the non-damage effects of their next harmful skill for 1 turn. During 'Tobi Sharingan', this skill will deal 25 piercing damage and will nullify non-damage effects for 2 turns.
Energy: 
Cooldown: 1
Classes: Chakra, Ranged, Instant, Unique.

This skill now costs 2 Bloodline, down 1 random from 2 blood 1 random.
This skill now lasts 2 turns, up 1 from 1.
This will now remove all harmful skills from Tobi when it activates.
This skill now may be used even while stunned.

Wins: 15 (32.61%)
Matches Played: 46 (0.01%)

This skill now stuns non-affliction skills instead of chakra and ranged skills.

Cost changed to 1 bloodline (from 1 random).
Can now be used on enemies at 35 HP or lower (up from 25).
This skill now ignores invulnerability.

Cost changed to 1 random chakra (from 1 bloodline).

Cost changed to 2 random chakra (from 1 bloodline + 1 ninjutsu).

Wins: 61 (38.13%)
Matches Played: 160 (0.04%)

This skill now stuns the countered enemy's harmful skills for 1 turn instead of increasing damage taken.

Target cannot use stun skills for 2 turns, up 1 from 1. Does not stack.

Healing increased to 35 HP, up 5 from 30.
This skill now costs 1 genjutsu instead of 1 bloodline.

Wins: 23 (26.14%)
Matches Played: 88 (0.02%)

This skill now also ignores enemy physical skills for 1 turn.
No longer receives 50% damage reduction for 2 turns.

This skill now grants invulnerability to physical skills instead of mental.
Cooldown increased to 4, up 1 from 3.

This skill now makes the next use of Hydro Taijutsu deals +5 damage (stacks).
This skill now gains 10 permanent destructible defense instead of 5 permanent destructible defense, up 5 from 5.

Wins: 100 (31.06%)
Matches Played: 322 (0.08%)

This skill now deals affliction damage instead of regular damage.

This skill has been removed and replaced by 'Jiraya's Rasengan'.

This skill is now the main skill.
This skill now ends action and control skills, instead of ending only control skills.
This skill now targets all enemies instead of just 1 enemy.

Jiraya hits an opponent with his Rasengan, dealing 30 damage to them. For 1 turn, that enemy will deal 10 less non-affliction damage.
Energy:

Cooldown: 1
Classes: Chakra, Melee, Instant.

This skill's first condition now affects physical skills, instead of only physical-melee skills.
This skill's second condition now affects chakra and mental skills, instead of physical-ranged skills.
This skill's second condition now deals 15 damage and makes the enemy deal 15 less damage for 1 turn, instead of dealing 15 damage + stunning their physical and melee skills.
This skill now has a cooldown of 3, up 1 from 2.

Wins: 45 (45.00%)
Matches Played: 100 (0.03%)

This skill now costs 2 random chakra.
This skill now deals 20 damage, up 10 from 10.

This skill now reduces Asura Path's skill costs by 1 random chakra until a skill is used (stacks).
This skill now gives Asura Path Pein 50% unpiercable damage reduction for 1 turn, instead of 25% damage reduction.

This skill now deals 30 piercing damage after 3 turns.

This skill now deals 20 piercing damage to the enemy team. Following turn deals 10 affliction damage to the enemy team.

Wins: 128 (48.67%)
Matches Played: 263 (0.07%)

This skill now costs 2 random chakras.
This skill now deals 10 affliction damage, instead of 12 damage.
This skill is now classed as instant, instead of action.

This skill now steals 35 HP, up 15 from 20.
This skill had its' cost changed to 1 genjutsu and 1 random, up 1 random chakra.
This skill no longer is Affliction classed and now its stealing health effect is dealt as regular damage, instead of affliction damage.

This skill can now be used on dead allies.
If used on a dead ally, it will permanently increase its cost by 1 genjutsu chakra and will heal 15 additional health.
This skill now removes enemy affliction skills.

Wins: 107 (44.77%)
Matches Played: 239 (0.06%)

This skill now stuns harmful skills instead of chakra and mental.
This skill is now replaced by 'Soul Steal' for 1 turn..

This skill now steals 40 health from the enemy, instead of making them lose 50% of their current health.
This skill now kills the target if their health drops to 10 or less, down 10 from 20.
This skill no longer ignores counters & reflects.
This skill now ignores invulnerability.

Human Path steals 10 HP from one enemy, makes them unable to reduce damage or become invulnerable for 1 turn, and reveals their invisible skills for 3 turns. Next turn, if Human uses a new harmful skill, that enemy will have their helpful skills stunned for 1 turn.
Energy: 
Cooldown: 1
Classes: Mental, Melee, Instant, Affliction, Unique

Wins: 65 (32.34%)
Matches Played: 201 (0.06%)

This skill now deals 20 damage to all enemies instead of 30 damage to one enemy.
This skill's cooldown has been increased to 2, up 1 from 1
This skill is now classed as Instant, instead of action.

This skill now deals 20 damage, up 5 from 15.
This skill now lasts 2 turns, down 1 from 3.
This skill now improves 'Cerberus Hydra' for 1 turn, making it cost 1 ninjutsu and 1 random chakra.

This skill can now be used on an ally.
This skill is now invisible.

This skill now may be used on an ally.

















