Naruto Arena


Your #1 Naruto Online Multiplayer Game

Balance Update 1.3.9 + Event Missions
iconMonday, December 15th, 2025 at 10:51 by Lync

First of all, hi. Some of you already know me but most of you have never heard of me.

I'm Lync, the new Admin for Naruto Arena Classic. I am many things, a player, a developer, a software engineer, a chess player. But most importantly, much like you, I'm a big naruto-arena fan and have enjoyed the game for years. With some experience behind me being an admin for a different arena, I'm hoping to bring an interesting skill set to the N-A Classic team.

Let's move on to the real business... This balance update is focused on nerfing some of the most dominant characters in the meta, as well as optimizing some of the less played characters. We want to ensure that the game remains fun and competitive for all players.

Before we go to the balance patch...There's something important to announce.


Event Missions Update


New Event Mission: Akatsuki Suppression




This missions is temporary, you will have a single chance to earn the Custom Rank 'Nibi Jinchuuriki'.
This mission may only be completed in Ladder games. Matches in Quick Game will not count.

Note: Resetting your account will also reset all Mission progress!

Event Missions are meant to be a new feature that will allow players to complete specific challenges during special events to earn unique rewards.
These missions will be available for a limited time and will offer exclusive rewards that are unlikely to ever show up again.

We didn't want to allow players to reset their accounts to make the mission easier after a certain progress had been made to not make the new player experience harder than it already is. We hope to hear your feedback!

Balance:


Changes: Nerfs
Wins: 5501 (60.10%)
Matches Played: 9153 (2.29%)

Mega Palm Thrusts

This skill no longer stuns, it now increases the cost of the target's skills by 1 random chakra for 1 turn.



Changes: Nerfs
Wins: 6119 (63.38%)
Matches Played: 9654 (2.41%)

Chain Wrap

This skill no longer makes Demon Brothers ignore stun effects while active.



Changes: Nerfs
Wins: 12211 (63.15%)
Matches Played: 19337 (5.77%)

Clay Molds

This skill now costs 1 random chakra, up 1 random from nothing.


C2 - Clay Centipede

This skill now makes deidara invulnerable to non-mental skills instead of all skills during 'C3 - Giant Doll'.



Changes: Nerfs
Wins: 4741 (61.94%)
Matches Played: 7654 (2.02%)

Lightweight Rock Technique

No longer is used on an ally.

This skill now targets an enemy and increase the cost of their skills by 1 random for 2 turns.

This skill is now named Super-Weighted Boulder Technique

Staff Notes: Tsuchikage (S) has been performing way too well in the meta and this is mostly due to his ability to not only control the battlefield but also reduce the costs of his allies. The staff team has analyzed the character and has come to the conclusion that the reduction of costs to allies is not only harmful, but downright toxic to the game. We consider this change to be a very positive one and are hoping to see Tsuchikage (S) fall back into the curve with this simple change.

Changes: Nerfs
Wins: 3775 (52.50%)
Matches Played: 7191 (1.90%)

Demonic Ice Mirrors

This skill only allows Haku to ignore stun effects while it's active, instead of all harmful effects.

Staff Notes: Merry Christmas

Changes: Nerfs
Wins: 4346 (56.92%)
Matches Played: 7635 (2.01%)

Mind Body Switch

This skill no longer ends the target's harmful skills.

This skill now ends only delayed skills.

This skill now deals 25 piercing damage, up 5 from 20.



Changes: Nerfs
Wins: 8526 (57.39%)
Matches Played: 14856 (4.97%)

Oodama Rasengan

This skill now deals 10 damage to Naruto, up 5 from 5.


Shadow Clones: Rasengan

No longer makes target unable to reduce damage or become invulnerable for 1 turn, down 1 from 1.


Kyuubi Boost

This skill now gains 10 points of regular damage reduction, no longer unpierceable.


Kyuubi Empowered Rasengan

This skill now deals 5 damage to Naruto, up 5 from 0.


Three-Tail: Claw Smash

This skill now deals 10 damage to Naruto, up 5 from 5.

Staff Notes: Naruto (S) is a character that is currently both oppressive offensively and defensively. Not only did he not allow the opponent to effectively try to defend themselves, it'd make it very difficult to kill him if looking to counter attack. In hopes of tuning Naruto to a state where his fans will still enjoy using him but emphasising in-game strategy, we have reduced Naruto's survivability. We hope to see Naruto fall more in line with the rest of the cast with these changes and will be looking out for his potential.

Changes: Optimizations
Wins: 107 (40.53%)
Matches Played: 264 (0.08%)

Kamui

New effect: Tobi deals 20 piercing damage to one enemy. For 2 turns Tobi becomes invulnerable to that enemy. This skill will dead 30 piercing damage to an enemy affected by Kanui. This skill will deal an extra 10 damage if the target is invulnerable.


Tobi Sharingan

This skill now grants 30% unpierceable damage reduction, up 10% from 20%.

This skill now stores 100% of Tobi's health, up 30% from 70%.


Kamui Rescue

Skill removed. Replaced by Kamui Snare.


Kamui Snare (New Skill)

Tobi deals 10 piercing damage to an enemy, stunning their helpful skills and nullifying the non-damage effects of their next harmful skill for 1 turn. During 'Tobi Sharingan', this skill will deal 25 piercing damage and will nullify non-damage effects for 2 turns.

Energy:

Cooldown: 1

Classes: Chakra, Ranged, Instant, Unique.


Hidden Izanagi

This skill now costs 2 Bloodline, down 1 random from 2 blood 1 random.

This skill now lasts 2 turns, up 1 from 1.

This will now remove all harmful skills from Tobi when it activates.

This skill now may be used even while stunned.

Staff Notes: Tobi (S) has fallen behind other bloodline/genjutsu users and his revive skill is underwhelming compared to other similar skills in the game. With these changes, we've addressed what he's good at: hitting enemies behind their defenses while protecting himself. We also made him now able to properly Izanami his way out of Konan's Paper Ocean, and that just feels right

Changes: Optimizations
Wins: 15 (32.61%)
Matches Played: 46 (0.01%)

Fuuton Atsugai

This skill now stuns non-affliction skills instead of chakra and ranged skills.


Heart Steal

Cost changed to 1 bloodline (from 1 random).

Can now be used on enemies at 35 HP or lower (up from 25).

This skill now ignores invulnerability.


Katon Zukokku

Cost changed to 1 random chakra (from 1 bloodline).


Inferno Gust

Cost changed to 2 random chakra (from 1 bloodline + 1 ninjutsu).

Staff Notes: Kakuzu is notoriously hard to make teams with because of his skills being heavily cost and using 3 different chakra types. We have tried to address that issue in particular. We've also made Heart Steal give him a new 35 health executor role in teams. Keeping an eye on him now just in case we over-tuned him here.

Changes: Optimizations
Wins: 61 (38.13%)
Matches Played: 160 (0.04%)

Minds Eye of Kagura

This skill now stuns the countered enemy's harmful skills for 1 turn instead of increasing damage taken.


Raging Punch

Target cannot use stun skills for 2 turns, up 1 from 1. Does not stack.


Chakra Transfer

Healing increased to 35 HP, up 5 from 30.

This skill now costs 1 genjutsu instead of 1 bloodline.

Staff Notes: Karin has traditionally struggled to fully stand out as a dedicated support due to her effects being either too narrow or too easily played around. With these changes, we aimed to give her more consistent disruption and protection for her team, allowing her to better shut down enemy pressure rather than simply amplifying damage. Extending Raging Punch’s stun denial reinforces her role as a control-oriented support, while the increased healing on Chakra Transfer helps her sustain allies more reliably in longer fights. We'll be keeping an eye on her overall impact to ensure she remains impactful without becoming overly oppressive

Changes: Optimizations
Wins: 23 (26.14%)
Matches Played: 88 (0.02%)

Hydro Taijutsu

This skill now also ignores enemy physical skills for 1 turn.

No longer receives 50% damage reduction for 2 turns.


Rehydration

This skill now grants invulnerability to physical skills instead of mental.

Cooldown increased to 4, up 1 from 3.


Muscle Expansion

This skill now makes the next use of Hydro Taijutsu deals +5 damage (stacks).

This skill now gains 10 permanent destructible defense instead of 5 permanent destructible defense, up 5 from 5.

Staff Notes: Suigetsu has been lacking in his kit for a while. This is further emphasized by his play rate and win rate. We've made changes to his skills to give him more consistent utility and survivability, while also making his kit feel more impactful in combat.

Changes: Optimizations
Wins: 100 (31.06%)
Matches Played: 322 (0.08%)

Katon Endan

This skill now deals affliction damage instead of regular damage.


Gamaken Rush

This skill has been removed and replaced by 'Jiraya's Rasengan'.


Toad Oil Projectile

This skill is now the main skill.

This skill now ends action and control skills, instead of ending only control skills.

This skill now targets all enemies instead of just 1 enemy.


Jiraya's Rasengan (New Skill)

Jiraya hits an opponent with his Rasengan, dealing 30 damage to them. For 1 turn, that enemy will deal 10 less non-affliction damage.

Energy:

Cooldown: 1

Classes: Chakra, Melee, Instant.


Wild Lion Mane

This skill's first condition now affects physical skills, instead of only physical-melee skills.

This skill's second condition now affects chakra and mental skills, instead of physical-ranged skills.

This skill's second condition now deals 15 damage and makes the enemy deal 15 less damage for 1 turn, instead of dealing 15 damage + stunning their physical and melee skills.

This skill now has a cooldown of 3, up 1 from 2.

Staff Notes: Jiraiya was struggling to find a place in the roster due to his low usage and performance, so these changes focus on giving him a clearer role on your teams while also giving Jiraya a more consistent offensive option. We hope to see Jiraya become more popular and find his place on the roster with these changes.

Changes: Optimizations
Wins: 45 (45.00%)
Matches Played: 100 (0.03%)

Cluster Bombs

This skill now costs 2 random chakra.

This skill now deals 20 damage, up 10 from 10.


Chakra Burst

This skill now reduces Asura Path's skill costs by 1 random chakra until a skill is used (stacks).

This skill now gives Asura Path Pein 50% unpiercable damage reduction for 1 turn, instead of 25% damage reduction.


Heat Seeker

This skill now deals 30 piercing damage after 3 turns.


Crown Shockwave

This skill now deals 20 piercing damage to the enemy team. Following turn deals 10 affliction damage to the enemy team.

Staff Notes: Asura Path has been one of the most bland and weak character designs still in the game to date. Removing his "he must die to deal x much" effect was paramount in improving his kit and we have made him a dedicated bloodline AOE character. Hopefully this makes a huge difference, let us know!

Changes: Optimizations
Wins: 128 (48.67%)
Matches Played: 263 (0.07%)

Outer Path

This skill now costs 2 random chakras.

This skill now deals 10 affliction damage, instead of 12 damage.

This skill is now classed as instant, instead of action.


Judgement

This skill now steals 35 HP, up 15 from 20.

This skill had its' cost changed to 1 genjutsu and 1 random, up 1 random chakra.

This skill no longer is Affliction classed and now its stealing health effect is dealt as regular damage, instead of affliction damage.


Rejuvenation

This skill can now be used on dead allies.

If used on a dead ally, it will permanently increase its cost by 1 genjutsu chakra and will heal 15 additional health.

This skill now removes enemy affliction skills.

Staff Notes: Naraka Path Pein (S) was struggling to find a place in the meta. We've made changes to his skills to give him more consistent utility and survivability, while also making his kit feel more impactful in combat.

Changes: Optimizations
Wins: 107 (44.77%)
Matches Played: 239 (0.06%)

Mind Invasion

This skill now stuns harmful skills instead of chakra and mental.

This skill is now replaced by 'Soul Steal' for 1 turn..


Soul Steal

This skill now steals 40 health from the enemy, instead of making them lose 50% of their current health.

This skill now kills the target if their health drops to 10 or less, down 10 from 20.

This skill no longer ignores counters & reflects.

This skill now ignores invulnerability.


Brain Plunder (New Skill)

Human Path steals 10 HP from one enemy, makes them unable to reduce damage or become invulnerable for 1 turn, and reveals their invisible skills for 3 turns. Next turn, if Human uses a new harmful skill, that enemy will have their helpful skills stunned for 1 turn.

Energy:

Cooldown: 1

Classes: Mental, Melee, Instant, Affliction, Unique



Changes: Optimizations
Wins: 65 (32.34%)
Matches Played: 201 (0.06%)

Cerberus Hydra

This skill now deals 20 damage to all enemies instead of 30 damage to one enemy.

This skill's cooldown has been increased to 2, up 1 from 1

This skill is now classed as Instant, instead of action.


Drill Bird

This skill now deals 20 damage, up 5 from 15.

This skill now lasts 2 turns, down 1 from 3.

This skill now improves 'Cerberus Hydra' for 1 turn, making it cost 1 ninjutsu and 1 random chakra.


Invisible Chameleon

This skill can now be used on an ally.

This skill is now invisible.


Panda Defense

This skill now may be used on an ally.

Staff Notes: Animal Path Pein was rarely played and severely underperforming. These changes aim to make the character functional by improving utility and presence without creating new burst issues and promoting strategical play and sequencing through his updated kit.