

This skill now costs 1 genjutsu and 1 random chakra, instead of 2 genjutsu chakras.

While improved by Haze Clones, this skill will deal 20 damage, down 5 from 25 damage.
Balance Changes

This skill now costs 1 genjutsu and 1 random chakra, instead of 2 genjutsu chakras.

While improved by Haze Clones, this skill will deal 20 damage, down 5 from 25 damage.


This skill now grants Minato 50% unpierceable damage reduction, down 25% from 75%.
This skill now ignores invulnerability.

Minato marks one enemy or an ally with a seal allowing him to teleport directly to them for 3 turns. On enemy: Hiraishin no Justu will deal 15 more damage to them. On ally: Everytime Hiraishin no Jutsu is used that ally will become invulnerable for 1 turn. Cannot be used on a target already marked.
Chakra Required: None
Cooldown: 1
Classes: Chakra, Affliction, Ranged, Instant.


This skill now can be used on an enemy already affected by it.


This skill now will make Nidaime's team invulnerable to Chakra and Melee skills, instead of only Melee skillls.

While improved by Water Collision Destruction, this skill will also deal 5 more damage.

This skill now has no cost, instead of costing 1 random chakra.


This skill costs 1 random chakra, instead of ninjutsu chakra.

Gaara Rehabilitated uses an oversized version of Desert Funeral to crush one enemy. That enemy will take 30 damage. When improved by Quicksand Waterfall, this skill will cost 1 ninjutsu and 1 bloodline chakra and will target all enemies affected by Quicksand Waterfall, destroying their destructible defense and dealing 40 piercing damage to them.
Chakra Required: 1 ninjutsu and 1 random chakra
Cooldown: 0
Classes: Physical, Instant, Ranged.

This skill now deals 30 damage, up 5 from 25.


This skill now deals 25 damage, up 5 from 20.
This skill now has no cooldown.


This skill now will also deal 10 damage to all enemies affected by Twin Rising Dragons.


This skill now costs 1 less random chakra. (1 Genjutsu only)


While Parasite Demon Technique is active this skill will cost 1 less random chakra.

This skill now heals 30 health, up 5 from 25.


This skill's condition has been removed.
This skill now costs 1 random chakra, instead of 1 genjutsu chakra.


This skill now deals 20 affliction damage, up 5 from 15.


This skill now has a cooldown of 3, up 1 from 2 of cooldown.