Balance Changes
Matches Played: 707 (1.10%)

This skill now will deal 15 piercing damage if the target becomes invulnerable, instead of doing no damage.

Matches Played: 364 (0.57%)

This skill now cannot be countered.

Matches Played: 732 (1.14%)

This skill now deals 15 damage, down 5 from 20 damage.
While improved by 'Byakugan', this skill will cost 1 less random chakra and will remove 1 taijutsu or 1 ninjutsu chakra the first turn it is used.
This skill no longer grants Hinata's allies 50% damage reduction.
While improved by 'Byakugan', this skill will cost 1 less random chakra and will grant Hinata's allies 25% damage reduction for 1 turn.

Matches Played: 168 (0.26%)

This skill now has no cost, instead of costing 1 random chakra.
This skill now lasts 2 turns, down 1 from 3 turns.

This skill now removes chakra, instead of stealing chakra.

This skill now can be countered.

Matches Played: 3548 (5.54%)

This skill now deals regular damage, instead of piercing damage.
This skill now deals 40 damage, up 5 from 35 damage.
This skill now will remove chakra only at the first turn, instead of removing chakra each turn for 2 turns.

Matches Played: 2637 (4.11%)

This skill now lasts 2 turns, down 1 from 3 turns.
This skill now has a cooldown of 4, down 1 from 5.

Matches Played: 337 (0.53%)
This skill now has a cooldown of 3, up 1 from 2 of cooldown.

Matches Played: 962 (1.50%)
This skill now will ignore all harmful effects except affliction damage.







