Balance Changes
Matches Played: 6322 (8.95%)

This skill now costs 1 taijutsu instead of 1 random chakra.
This skill now has a cooldown of 2, down 1 from 3.

This skill now counters only physical and chakra harmful skills, instead of all harmful skills.
This skill now is classed as action.

This skill now can be countered.

This skill now is classed as Chakra.
This skill now deals 30 damage, down 5 from 35.

Matches Played: 5170 (7.32%)

This skill now deals 20 damage, down 5 from 25.

This skill no longer ignores invulnerability.

This skill now deals 30 damage, down 5 from 35.
This skill now is classed as Action.

Matches Played: 2146 (3.04%)

This skill now deals 20 piercing damage, down 5 from 25.
While improved by Mental Barrier, this skill will also deal 25 piercing damage.

Matches Played: 1512 (2.14%)

This skill now stuns mental and ranged skills instead of physical and chakra.

Matches Played: 3374 (4.78%)

This skill no longer has the additional effect 'This skill deals 10 more damage on enemies with 50 health or below.'.

Matches Played: 9 (0.01%)

This skill now ignores ivulnerability.

The countered enemy will take 5 more damage from physical and chakra skills for 1 turn.

Matches Played: 66 (0.09%)

This skill now does 20 affliction damage to one enemy and 5 affliction damage to all others.

Matches Played: 264 (0.37%)

This skill now breaks destructible defense.

This skill now heals missing health instead of current health.

Matches Played: 415 (0.59%)

This skill now reduces the targets non-affliction damage by 5.

This skill now deals piercing damage and no longer reduces the targets damage.

Matches Played: 290 (0.41%)
This skill now will become Great Dragon Fire only for 1 turn, instead of until it is used.
This skill now will counter the first enemy skill instead of all enemy skills.
While active, enemies that use a new skill on Sasuke (S) will only take 5 affliction damage, down 5 from 10 affliction damage.







