Balance Changes
Matches Played: 15256 (5.48%)

This skill now deals 30 damage, down 5 from 35.

This skill now deals 40 damage, down 5 from 45.

Onhoki touches an ally and makes them much lighter. For 4 turns, each time that ally uses a new skill, the cost of their harmful skills will be decreased by 1 random for 1 turn. This skill may not be used an already affected ally.
Energy: No cost
Cooldown: 1
Classes: Chakra, Instant.

Matches Played: 7165 (2.57%)

This skill is no longer subclassed as Affliction.
This skill now deals regular damage, instead of affliction damage.

Matches Played: 293 (0.11%)

This skill now costs 2 random chakra, instead of 1 bloodline and 1 random chakra.
This skill now has a cooldown of 3, down 2 from 5.

Matches Played: 100 (0.04%)

This skill now has a cooldown of 3, up 1 from 2.
This skill now makes Nidaime's team invulnerable to physical and ranged skills, instead of melee skills.

This skill now deals 13 damage, up 1 from 12.
This skill no longer makes ranged skills deal 5 less non-affliction damage.
This skill now stuns all skills subclassed as Affliction.

This skill no longer makes the target invulnerable and stunned to helpful skills.
This skill now makes the target ignore all helpful effects for 1 turn.
Note: Yes, we've been avoiding using the "ignore helpful" effect since the beginning of the game, and don't worry, we will continue to avoid using it in the future. However, I'd like to give this effect exclusively to Tobirama for now, and if it turns out to be too problematic, we might end up reverting it back to what it was.







