Balance Update 1.2.7 + Season Reset
Balance Changes
Matches Played: 47399 (7.81%)

This skill now removes chakra instead of stealing it.

Matches Played: 977 (0.16%)

This skill now has no cost, instead of 1 random chakra.

This skill now has a cooldown of 3, up 1 from 2.

Matches Played: 1954 (0.32%)

This skill now also grants 15 points of destructible defense.
This skill now may also be used on an ally.

This skill now stuns physical and chakra, instead of physical and melee.

Matches Played: 607 (0.10%)

This skill now makes enemy receive 10 additional damage from 'Scorch Release' instead of 5 additional damage from all Pakura's skills.
This skill's conditional effect now is subclassed as Intant.

Matches Played: 1275 (0.21%)

This skill's initial damage now deals 15 damage, down 5 from 20.
This skill now costs 1 random chakra, down 1 from 2 random chakra.

This skill now is classed as Instant, instead of Action.

Matches Played: 188 (0.03%)

This skill now costs 1 random chakra instead of 1 ninjutsu.

Matches Played: 6105 (1.01%)

This skill now deals 25 damage, down 10 from 35.
This skill now costs 1 taijutsu and 1 random chakra, instead of 1 taijutsu and 1 bloodline.

Matches Played: 367 (0.06%)

This skill now deals 35 piercing, up 5 from 30.

This skill now stuns all non helpful mental skills, instead of physical and chakra.

Matches Played: 359 (0.06%)

This skill now has no cost, instead of 1 random chakra.

Matches Played: 2220 (0.37%)

This skill now ignores invulnerability.

Matches Played: 543 (0.09%)

This skill now stuns physical and chakra, instead of physical and ranged.

Matches Played: 886 (0.15%)

This skill now deals 30 damage to one enemy and 10 to another random enemy, instead of 20 damage to one enemy and 20 damage to another random enemy.

Matches Played: 5265 (0.87%)

This skill no longer ends when a new ally skill is used on the enemy target.







