Balance Changes
Matches Played: 14295 (7.45%)

This skill now removes 1 taijutsu OR 1 genjutsu (1 chakra), instead of 1 taijutsu and 1 genjutsu (2 chakras).

This skill now counters the first non-mental skill, instead of all skills.

Matches Played: 9872 (5.14%)

This skill now deals 15 damage to one enemy and 10 damage to all others, instead of 15 damage to all enemies
Note: Tenten (S) was originally coded to deal 5 affliction damage to any enemy who falls to 50 health or below. But before released, I decided to change it to 35 to make her more balanced. In this update, I was planning to nerf this effect, but when I was about to code it I realized I totally forgot to change this effect to trigger to only enemies at 35 health or below, so until now, she was actually dealing additional affliction damage to enemies at 50 HP or below instead of 35 HP. So, it's just getting fixed now. lol

Matches Played: 7294 (3.80%)

This skill now deals 15 piercing damage, down 5 from 20.

This skill now has no cost.
This skill now deals damage only to enemies that use a new harmful skill for 1 turn.

Matches Played: 4079 (2.13%)

This skill now is classed as Ranged, instead of Melee.

This skill no longer ignores invulnerability.

This skill now is classed as Ranged, instead of Melee.

Matches Played: 2326 (1.21%)

This skill now deals 35 damage, down 5 from 40.

This skill now deals 35 affliction damage, down 5 from 40.

The enemy countered by 'Summoning: Mayhem' now receives 15 additional damage from this skill, down 5 from 20 additional damage.

Matches Played: 365 (0.19%)

This skill no longer removes chakra in the second turn, only first turn.
This skill now removes 1 taijutsu or 1 ninjutsu chakra, instead of 1 random chakra
This skill's initial damage now deals 25 damage, up 5 from 20. (The other random enemy still takes 20 damage.)

This skill now makes Hiashi invulnerable to 2 turns, up 1 from 1 turn.
This is an attempt to weaken Hiashi's chakra drain in exchange for giving him greater damage potential and defense. Let's see how it goes.

Matches Played: 3415 (1.76%)
This skill now stuns all skills except helpful-mental skills (non helpful-mental skills), instead of physical and chakra.

Matches Played: 198 (0.10%)

This skill now stuns all skills except helpful-mental skills (non helpful-mental skills), instead of physical and chakra.
As a support and crowd control character, let's say it's fair to improve Kushina's stun so she can perform her role better. Kushina isn't a character that appears very often in Ladder, so I hope she gets more opportunities.

Matches Played: 186 (0.10%)

Anko deals 5 affliction damage to one enemy permanently. Until that enemy is killed, they will receive an additional 5 damage from all Anko's other skills. During this time, this skill will be replaced by 'Dragon Fire'.
Energy: 
Cooldown: 1

This skill now deals 20 damage and 15 affliction damage, instead of 35 damage.

This skill now has a cooldown of 1, up 1 from 0.

Matches Played: 951 (0.49%)

This skill now deals 15 piercing damage, instead of 15 regular damage.

This skill now stuns all skills, instead of physical and chakra skills.

Tayuya deals 15 affliction damage to one enemy. If 'Doki Demons' is used on the last turn, this skill will also remove 1 ninjutsu or genjutsu chakra. If 'Demonic Flute Illusion' is used on the last turn, this skill will also stun physical and chakra skills.
Energy: 
Cooldown: None

Matches Played: 631 (0.32%)

This skill now stuns physical and chakra skills, instead of harmful skills.

This skill now stuns physical and chakra skills, instead of harmful skills.

By carefully analyzing one enemy, Shikamaru figures out their weakness. For 3 turns, any time that enemy uses a new skill that enemy will be unable to become invulnerable or reduce damage and all helpful counter and reflect skills on them will be ignored for 1 turn. This skill is invisible.
Energy: No Cost.
Cooldown: 2

Matches Played: 464 (0.24%)

Gaara and his allies gain 10 destructible defense permanently. When first used, Gaara's skills will deal 300% damage. On the second use, Gaara's skills will deal 500% damage. This skill can only be used twice.
Energy: 
Cooldown: 2

This skill now deals 8 piercing damage, up 3 from 5.

This skill now deals 10 piercing damage, instead of 10 regular damage.
This skill now stuns physical and chakra skills, instead of stunning chakra or melee skills.







