Balance Changes
Matches Played: 5224 (3.45%)

This skill now grants regular damage reduction, instead of upierceable damage reduction.

This skill now grants regular damage reduction, instead of upierceable damage reduction.

Matches Played: 4527 (2.99%)

This skill now steals 10 health and deals 20 damage, instead of stealing 15 health and dealing 15 damage.
This skill is no longer subclassed as Affliction. (Now deals regular damage)

Matches Played: 2232 (1.48%)

This skill's reducing damage effect now affects only non-affliction skills, instead of all skills.

This skill now deals 30 piercing damage, down 5 from 35.

Matches Played: 6458 (4.22%)

This skill now makes the target deal 10 less damage, down 5 from 15.

Matches Played: 2349 (1.54%)

This skill now has a cooldown of 2, up 1 from 1.

Matches Played: 705 (0.46%)

This skill now deals 30 damage, up 5 from 25.
This skill now costs 1 bloodline and 1 random chakra, instead of 1 taijutsu and 1 random chakra.

Matches Played: 798 (0.52%)

This skill now grants 15 points of destructible defense, instead of 25% damage reduction.

This skill now grants Sai 15 additional damage per stack, down 5 from 10.
This skill now grants Sai additional damage for each enemy that damages Sai's team, instead of gaining it for each ally that receives damage.







