Balance Update 1.3.8


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Balance Update 1.3.8


Balance Changes

Wins: 2968 (63.69%)
Matches Played: 4660 (1.75%)

Poison Gas

This skill now lasts 5 turns, up 1, from 4.

This skill now has a cooldown of 4, up 1, from 3.

This skill's conditional effect now deals 5 affliction damage, down 5 from 10.

This skill now grants Sasori 5 points of destructible defense.



Wins: 4175 (64.68%)
Matches Played: 6455 (2.42%)

Sand Clone Trap

This skill now costs 1 taijutsu, instead of 1 random chakra.


Puppet Reveal

This skill no longer removes all skills from Hiruko.

Note: Nerfing some of his defensive skills a bit to compensate for the power of his offensive skills.



Wins: Uchiha Sasuke (S)
Matches Played: 6248 (2.35%)

Chidori Nagashi

This skill no longer generates a Lightning Stack on the first turn, only on the following turns.

Note: He will now start with 0 Lightning Stacks, so you don't need to worry about taking 35 piercing damage + 25 to others on the second turn if you just ignore him (it's also easier now to focus him early on first turns).



Wins: 9594 (57.30%)
Matches Played: 16744 (6.29%)

Kyuubi Boost

This skill now lasts 3 turns, down 1 from 4.

This skill now has a cooldown of 3, down 1 from 4.

Note: He'll still be viable with his passive triggering with only 4 stacks.


Three-Tail: Chakra Shockwave

This skill is now classed as Action, instead of Instant.

Note: This is more of a bug fix, the skill was NOT supposed to be classed as Instant, but as Action, since it's an alternative version of the skill "Mass Shadow Clone", which has now been changed to "Shadow Clones: Rasengan" and is single target.



Wins: 2355 (59.98%)
Matches Played: 3926 (1.48%)

Mind Body Switch

This skill now deals 20 piercing damage, down 5 from 25.



Wins: 5518 (63.67%)
Matches Played: 8666 (3.27%)

Curse Seal

This skill now costs 1 random chakra, up 1 from no cost.


Five Elements Seal

Please note: damage effects always end on your turn. So if a skill deals damage for 3 turns, when you pass your turn it will only show '2 turns left' in the tooltip, correct? So when there is another effect that says the duration is 'during this time', which means it lasts while the damage effect is active, it is always supposed to last 2 TURNS, not 3 turns! The debuff effects from this skill never did last 3 turns!!



Wins: 3433 (57.03%)
Matches Played: 6020 (1.65%)

Mega Palm Thrusts

This skill will now deal regular damage, instead of piercing damage.


Spiked Meat Tank

The damage dealt to countered enemies has been reduced to 10 piercing damage, instead of 25 regular damage.



Wins: 3272 (59.60%)
Matches Played: 5490 (2.07%)

Dead Soul Jutsu

This skill now deals 25 regular damage, instead of 30 piercing damage.

Note: With these nerfs and Shiore's nerf, it's expected that the Dosu/Shiore/Kabuto (S) combo won't be as viable anymore. This team has been dominating the Highlevel Ladder over the past few days...



Wins: 109 (34.82%)
Matches Played: 313 (0.12%)

Haze Clones

This skill now grants 30 points of destructible defense, up 20 from 10.


Underground Ambush

This skill now cannot be countered.



Wins: 200 (34.54%)
Matches Played: 579 (0.22%)

Umbrella Toss

Shigure tosses his umbrellas into the air, gaining 5 points of damage reduction for 3 turns. During this time, any enemy that uses a new skill on Shigure or his allies will be dealt 5 piercing damage. The following 3 turns, 'Sprinkling Needles' may be used. This skill ends when Shigure dies.

Energy: None

Cooldown: 3

Classes: Physical, Ranged, Instant.


Sprinkling Needles

This skill now deals 10 piercing damage, down 3 from 13.

This skill now enables 'Needle Barrage' for 3 turns, up 1 from 2.


Needle Barrage

This skill now deals 30 damage, up 5 from 25.

Note: Trying not to bring too much complexity to a STARTER character like Shigure…



Wins: 276 (36.60%)
Matches Played: 754 (0.28%)

Summoning: Kyodaigumo

Kidoumaru summons Kyodaigumo, dealing 10 damage to all enemies for 5 turns. The following 5 turns, Kidoumaru will gain 10 points of permanent destructible defense each turn and any new skill an enemy uses will have its cooldown increased by 1.

Energy:

Cooldown: 5

Classes: Physical, Ranged, Action, Unique.

Note: Bringing the Super Server version of "Summoning: Kyodaigumo" into the game while making him tankier as he benefits more from longer matches, given that his skillset relies mainly on their high cost skills."


Spider Web

This skill now counters the first harmful damaging skill instead of countering all melee skills.

This skill now makes the countered enemy deal 10 less damage for 2 turns, instead of stunning their physical/melee skills for 2 turns.

This skill now has a cooldown of 1, down 1 from 2.



Wins: 55 (30.73%)
Matches Played: 179 (0.07%)

Gattling Punch

This skill will no longer cost 1 taijutsu and deal 20 damage while 'Parasite Demon Technique' is active.


Summoning: Rashoumon

This skill no longer ends 'Parasite Demon Technique' when used.


Parasite Demon Technique

This skill now grants 15 points of unpierceable damage reduction, instead of 30% damage reduction.

This skill now will heal Sakon for 5 health each turn permanently.

This skill now can be used while it's active.

This skill now cannot be used on the same target and it will end if used on a different enemy.

Note: It feels like Sakon has lost a bit of his heavy-tank identity, so these changes aim to bring that aspect of his kit back.



Wins: 538 (39.27%)
Matches Played: 1370 (0.52%)

Doki Demons

This skill now deals piercing damage, instead of regular damage.


Doki Ghosts

This skill now has a cooldown of 1, up 1 from 0.



Wins: 261 (35.37%)
Matches Played: 738 (0.19%)

Nirvana Fist Style

This skill now makes 'Earth Seal Mud Cannonball' deal 10 additional damage the following turn.


Earth Seal Mud Cannonball

This skill now makes 'Nirvana Fist Style' deal 10 additional damage the following turn.


Dungeon Chamber of Nothingness

Jiroubou captures the enemy team in a prison of earth, stealing 2 random chakra from their pool. Jiroubou and all allies become invulnerable for 1 turn.

Energy:

Cooldown: 5

Classes: Chakra, Ranged, Instant, Unique.

The version of this Jiroubou skill from 2007/2008: https://web.archive.org/web/20080527230044/http://ww
w.naruto-arena.com/jiroubou/



Wins: 366 (41.78%)
Matches Played: 876 (0.33%)

Sealed Bombs Square Formation

This skill now increases the melee damage the target receives by 75%, up 15% from 60%.


Kunai Parry (NEW INVULNERABILITY)

This skill is now Physical classed, instead of Chakra classed.



Wins: 528 (39.82%)
Matches Played: 1326 (0.50%)

Energy Drain

While improved, this skill will now steal 1 bloodline chakra from the target, instead of increasing the cost of their skills by 1 random.


Chakra Block (NEW INVULNERABILITY)

This skill is still Chakra classed.



Wins: 1158 (33.82%)
Matches Played: 3424 (1.29%)

Dust Wind

This skill now costs 1 ninjutsu and 1 random chakra, instead of 2 random chakra.

This skill now reduces 20 points of non-affliction damage, up 10, from 10.


Cutting Whirlwind

Temari creates a razor sharp wind, dealing 20 piercing damage to one enemy and 10 piercing damage to all others enemies. For 1 turn, Temari becomes invulnerable. This skill cannot be countered.

Energy:

Cooldown: None

Classes: Physical, Ranged, Instant.

Note: Temari is performing below 40% winrate even after the recent changes, so she will be receiving some adjustments. I hope it won't be necessary to modify her again in the future.



Wins: 988 (37.30%)
Matches Played: 2649 (1.00%)

Poison Bomb

During 'Puppet Prepation', this skill will now last 2 turns, instead of dealing 5 additional damage.

Note: The same reason for Temari's changes.



Wins: 717 (37.74%)
Matches Played: 1900 (0.52%)

Piercing Stab

While improved, this skill will no longer ignore counters and reflects.

This skill now ignores invulnerability during 'Obito Sharingan'.


Obito Goukakyuu no Jutsu

While improved, this skill will no longer have no cooldown.

This skill now ignores invulnerability during 'Obito Sharingan'.


Obito Sharingan

This skill now grants 5 points of damge reduction, down 10 from 15.

This skill no longer has a cost, instead of costing 1 random chakra.