Balance Changes
Matches Played: 13342 (8.68%)

This skill now costs 1 genjutsu and 1 random chakra, up 1 random.

This skill no longer steals health.

This skill now deals 5 damage, down 5 from 10.

Matches Played: 11208 (7.29%)

This skill no longer grants Kidoumaru 5 points of destructible defense each time it is triggered.

This skill now decreases non-affliction damage by 10, down 5 from 15.

This skill now deals 25 piercing damage, up 5 from 20.
This skill now deals 10 additional damage per stack consumed, down 5 from 15.
This skill now has a cooldown of 2, up 2 from 0.

Matches Played: 3582 (2.33%)

This skill now costs 1 ninjutsu chakra only, down 1 random chakra.
NEW: This skill will cost 1 additional random chakra for each pre-selected animal.

Matches Played: 11123 (7.24%)

This skill now deals 3 piercing damage, down 2 from 5.

This skill now requires 4 stacks of 'Bone Spikes', up 1 from 3.

Matches Played: 1158 (0.75%)

This skill consumes all stacks of 'Dark Chakra Unseal' the target has.

This skill now steals 1 bloodline or genjutsu chakra, instead of stealing 1 random chakra.

Matches Played: 1444 (0.94%)

This skill no longer ignores invulnerability.

Matches Played: 2324 (1.51%)

This skill now deals regular damage, instead of piercing damage.

This skill now costs 2 random chakra, up 1 random chakra.

Matches Played: 3465 (2.26%)

This skill now can be countered.







