Balance Changes
Matches Played: 1627 (6.64%)

This skill now makes Danzo ignore all damage dealt to him, instead of all harmful effects.
This skill now will be unable to be used for 1 turn when it ends (once 3 new harmful skills are used on Danzo).

This skill now lasts 5 turns, instead of being permanent.

This skill now only affects harmful skills, instead of all skills.

Matches Played: 996 (4.07%)

This skill now grants 20 points of destructible defense, down 10 from 30.

This skill now makes an enemy deal 10 less non-affliction damage, instead of 50% less damage.
This skill now may only stuns enemy when their health reaches 35 or less, down 15 from 50 or less.

Matches Played: 522 (2.13%)

This skill now has a cooldown of 2, up 1 from 1.

Matches Played: 2163 (8.83%)

This skill now may only grant 1 random chakra when its destructible defense is destroyed, instead of each time the target ally uses a new skill.

This skill now deals 25 piercing damage, down 5 from 30.

Matches Played: 31 (0.13%)

This skill now cannot be ignored.







