

This skill's reducing damage effect now will only affect melee skills, instead of any non-affliction skill.

This skill now has a cooldown of 3, up 1 from 2.
Balance Changes

This skill's reducing damage effect now will only affect melee skills, instead of any non-affliction skill.

This skill now has a cooldown of 3, up 1 from 2.


This skill now removes only 1 bloodline chakra, instead of removing 1 bloodline or 1 genjutsu chakra.

This skill now deals regular damage, instead of piercing damage.


This skill now has a cooldown of 1, up 1 fram 0.

This skill's conditional effect now lasts for the following 2 turns, down 1 from 3 turns.
Note: In its description, 'The following 3 turns' will be changed to 'During this time,' which means it will last while the damage effect is active (not the number of times the damage is dealt).


Even though its conditional effect states in its description that it lasts "during this time", the skill was wrongly coded to last for the following 3 turns instead.
It has been fixed and now lasts for only 2 turns (description stays the same).


This skill now heals 20 health, down 5 from 25.
This skill now deals 20 affliction damage, down 5 from 25.


This skill now cannot be used on the same target the following turn.

This skill now is classed as Control, instead of Instant.


This skill no longer grants destructible defense, down 15 from 15.
Note: Now, Masked Man's players will have to choose more carefully which enemy they will isolate to the 1v1.


This skill now makes the ally ignore all harmful effects except damage, instead of ignoring harmful melee skills.
This skill now grants 50 points of destructible defense, instead of 50% unpierceable damage reduction.
This skill now ends when its destructible defense is destroyed.
Note: The recent changes to Baki were not well received by the community, and this is clearly reflected in his usage rate and win rate.