Late Hotfix #2 - Major Balance 1.1.9


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Late Hotfix #2 - Major Balance 1.1.9


Balance Changes
Nerfs
3416 (71.33%) Wins4789 (5.35%) Matches Played
Heavenly Spear Kick

This skill's reducing damage effect now will only affect melee skills, instead of any non-affliction skill.

Tsunade: Strength of a Hundred Seal

This skill now has a cooldown of 3, up 1 from 2.

Nerfs
3178 (68.46%) Wins4642 (5.19%) Matches Played
Kusanagi

This skill now removes only 1 bloodline chakra, instead of removing 1 bloodline or 1 genjutsu chakra.

Major Summoning: Manda

This skill now deals regular damage, instead of piercing damage.

Nerfs
2189 (75.43%) Wins2902 (3.24%) Matches Played
Chakra Cannons

This skill now has a cooldown of 1, up 1 fram 0.

Psychotic Break

This skill's conditional effect now lasts for the following 2 turns, down 1 from 3 turns.

Note: In its description, 'The following 3 turns' will be changed to 'During this time,' which means it will last while the damage effect is active (not the number of times the damage is dealt).

Nerfs
1829 (67.29%) Wins2718 (3.04%) Matches Played
Searing Combat (Nerf/Bug fix)

Even though its conditional effect states in its description that it lasts "during this time", the skill was wrongly coded to last for the following 3 turns instead.

It has been fixed and now lasts for only 2 turns (description stays the same).

Nerfs
1066 (62.34%) Wins1710 (1.91%) Matches Played
Major Summoning: Katsuyu

This skill now heals 20 health, down 5 from 25.

This skill now deals 20 affliction damage, down 5 from 25.

Nerfs
995 (64.11%) Wins1552 (1.73%) Matches Played
Hiraishin Marking

This skill now cannot be used on the same target the following turn.

Hiraishin Kunai Scatter

This skill now is classed as Control, instead of Instant.

Nerfs
671 (71.61%) Wins937 (1.05%) Matches Played
Strange Jutsu

This skill no longer grants destructible defense, down 15 from 15.

Note: Now, Masked Man's players will have to choose more carefully which enemy they will isolate to the 1v1.

Reworks
120 (39.34%) Wins305 (0.34%) Matches Played
Flak Jacket

This skill now makes the ally ignore all harmful effects except damage, instead of ignoring harmful melee skills.

This skill now grants 50 points of destructible defense, instead of 50% unpierceable damage reduction.

This skill now ends when its destructible defense is destroyed.

Note: The recent changes to Baki were not well received by the community, and this is clearly reflected in his usage rate and win rate.