Late Hotfix #2 - Major Balance 1.1.9
Balance Changes
Matches Played: 4789 (5.35%)

This skill's reducing damage effect now will only affect melee skills, instead of any non-affliction skill.

This skill now has a cooldown of 3, up 1 from 2.

Matches Played: 4642 (5.19%)

This skill now removes only 1 bloodline chakra, instead of removing 1 bloodline or 1 genjutsu chakra.

This skill now deals regular damage, instead of piercing damage.

Matches Played: 2902 (3.24%)

This skill now has a cooldown of 1, up 1 fram 0.

This skill's conditional effect now lasts for the following 2 turns, down 1 from 3 turns.
Note: In its description, 'The following 3 turns' will be changed to 'During this time,' which means it will last while the damage effect is active (not the number of times the damage is dealt).

Matches Played: 2718 (3.04%)

Even though its conditional effect states in its description that it lasts "during this time", the skill was wrongly coded to last for the following 3 turns instead.
It has been fixed and now lasts for only 2 turns (description stays the same).

Matches Played: 1710 (1.91%)

This skill now heals 20 health, down 5 from 25.
This skill now deals 20 affliction damage, down 5 from 25.

Matches Played: 1552 (1.73%)

This skill now cannot be used on the same target the following turn.

This skill now is classed as Control, instead of Instant.

Matches Played: 937 (1.05%)

This skill no longer grants destructible defense, down 15 from 15.
Note: Now, Masked Man's players will have to choose more carefully which enemy they will isolate to the 1v1.

Matches Played: 305 (0.34%)

This skill now makes the ally ignore all harmful effects except damage, instead of ignoring harmful melee skills.
This skill now grants 50 points of destructible defense, instead of 50% unpierceable damage reduction.
This skill now ends when its destructible defense is destroyed.
Note: The recent changes to Baki were not well received by the community, and this is clearly reflected in his usage rate and win rate.







