[Late Hotfix] - Balance Update 1.2.8
Balance Changes
Matches Played: 15064 (6.39%)

This skill now has a cooldown of 1, up 1 from 0.

This skill now stuns harmful skills, instead of fully stunning.
This skill now has a cooldown of 3, down 1 from 4.

Matches Played: 11065 (4.69%)

While improved by "Weapon Upgrade", this skill now will deal 5 additional damage instead of having no cost.
Womp womp...

Matches Played: 10139 (4.30%)

This skill now ends when Anko is killed.

This skill now grants Anko 5 points of destructible defense, down 5 from 10.

Matches Played: 7455 (3.16%)

This skill now can only be used on Sasuke, instead of also any of his allies.

Matches Played: 7671 (3.25%)

Lee tries to hinder an enemy, dealing 15 damage to them and lowering all their damage by 15 for 2 turns. This skill will deal an additional 10 damage, and the damage reduction effect will last 1 additional turn for each ally that is dead.
Energy:
Cooldown: None
Classes: Physical, Instant, Melee.

Lee gains momentum, dealing 20 damage to one enemy and gaining 10 points of damage reduction for 1 turn. The following turn this skill will deal an additional 10 damage and grant 10 more damage reduction. This skill will deal an additional 10 damage for every ally that has been killed.
Energy: 
Cooldown: None
Classes: Physical, Instant, Melee.

Mixing the power of his gates, his allies and everything Lee fights for, he unleashes a powerful attack at one enemy dealing 20 damage to them. This skill will deal an additional 20 damage for each ally that is dead, and an additional 20 damage for each 30 health that Lee has lost.
Energy:
Cooldown: 2
Classes: Physical, Instant, Melee.







