Major Balance Update 1.5.0


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Major Balance Update 1.5.0


Balance Changes
Nerfs
6426 (66.54%) Wins9658 (2.44%) Matches Played
Super-Weighted Boulder Technique

This skill now has a 2 turn cooldown, up 1 from 1.

This skill will now end if the targetted enemy uses a skill.

Nerfs
9768 (63.43%) Wins15400 (4.26%) Matches Played
Bone Rush

This skill now deals 20 damage, down 5 from 20.

This skill may now be countered and reflected.

Skeleton Splinters

This skill now deals piercing damage instead of normal damage.

This skill now has 1 cooldown, up 1 from 0.

Nerfs
3402 (62.72%) Wins5424 (1.50%) Matches Played
Water Assault

This skill now first deals 20 damage and then applies the ignore helpful effect, instead of applying the effect first and then dealing damage.

Buffs
1618 (40.16%) Wins4029 (1.11%) Matches Played
Chakra Leach

This skill now deals 20 affliction damage, up 5 from 15.

This skill may now steal chakra every turn, instead of only once every 2 turns.

Buffs
3322 (40.43%) Wins8217 (2.07%) Matches Played
Summoning: Ninja Dogs

This skill now costs 1 random chakra, instead of 1 ninjutsu chakra.

This skill now has a cooldown of 2, up 1 from 1.

NEW: This skill now makes an enemy receive 5 additional chakra damage.

REMOVED: This skill no longer makes an enemy unable to reduce damage or become invulnerable..

Buffs
10 (27.78%) Wins36 (0.01%) Matches Played
Energy Shield

This skill now costs less 1 random chakra, down 1 from 1.

Chakra Pin

This skill now costs less 1 random chakra, down 1 from 1.

Buffs
25 (40.32%) Wins62 (0.02%) Matches Played
Chakra Threads

This skill no longer has a cost, down 1 from 1.

This skill now gives sasori 10 points of destructible defense for 3 turns, down 10 from 20 destructible defense.

Buffs
70 (27.03%) Wins259 (0.07%) Matches Played
Animal Path Summoning

This skill now costs 1 Ninjutsu, instead of 1 Ninjutsu and 1 random.

Staff Notes: Because of a bug that existed with Female Animal Path Pein (S), all her skills were added cooldown, but due to the bug being fixed, we decided to revoke the cooldown changes of all her skills.
Buffs
495 (35.18%) Wins1407 (0.39%) Matches Played
Adaptive Painting

This skill now triggers for every new enemy damage received by Sai and his ally, instead of being limited to triggering once per enemy.

Major Changes
34 (46.58%) Wins73 (0.02%) Matches Played
Mastered Mind Disturbance

Inoichi invades an enemy's mind, dealing 10 piercing damage to them and stunning their non-mental skills for 1 turn. If used one turn after 'Mind Shatter', this skill will deal 10 additional damage. If used one turn after 'Mental Invasion', this skill's stunning effect will last 2 turns.

Energy:

Cooldown: 2

Classes: Mental, Ranged, Instant.

Mind Shatter

Inoichi deals 30 piercing damage to one enemy. For 1 turn, that enemy's physical skills will cost 1 additional taijutsu, their chakra skills cost 1 additional ninjutsu, and their mental skills will cost 1 additional genjutsu.

Energy:

Cooldown: 1

Classes: Mental, Melee, Instant.

Mental Invasion

For 1 turn, if one enemy uses a new harmful skill, that skill will heal instead of dealing damage, and its non-damage effects will be nullified. This skill is invisible.

Energy:

Cooldown: 2

Classes: Mental, Ranged, Instant.

Sensing Water Sphere

This skill makes Yamanaka Inoichi (S) invulnerable for 1 turn.

Energy:

Cooldown: 4

Classes: Mental, Instant.

Major Changes
11 (45.83%) Wins24 (0.01%) Matches Played
Payback

Ibiki deals 5 affliction damage to one enemy permanently. During this time, if that enemy's health drops to 15 or less, they will be instantly killed. While active, Ibiki's other harmful skills will cost 1 less random chakra. This skill ends when Ibiki or the target dies and cannot be used while active.

Energy:

Cooldown: None

Classes: Mental, Melee, Instant, Affliction.

Summoning: Iron Maiden

Ibiki summons a giant cat and traps one enemy inside of it, dealing 20 piercing damage to that enemy. For 2 turns, each turn that enemy uses a new harmful skill, they will be dealt 20 piercing damage. Ibiki will also gain 20 destructible defense when this skill is used.

Energy:

Cooldown: 3

Classes: Physical, Melee, Instant.

Summoning: Torture Chamber

Ibiki traps one enemy inside his torture chambers, dealing 20 piercing damage to that enemy. For 2 turns, each turn that enemy does not a new harmful skill, they will be dealt 20 piercing damage. Ibiki will also gain 20 destructible defense when this skill is used.

Energy:

Cooldown: 3

Classes: Physical, Melee, Instant.

Sliding Evasion

This skill makes Morino Ibiki (S) invulnerable for 1 turn.

Energy:

Cooldown: 4

Classes: Physical, Instant.

Major Changes
13 (39.39%) Wins33 (0.01%) Matches Played
Chain Bind

This skill now deals 10 damage, up 5 from 5.

This skill now grants 10 destructable defense, up 5 from 5.

Jounin Meat Tank

This skill now deals 15 damage to all enemies, instead of 10 damage to one enemy.

This skill now targets all enemies instead of 1 enemy.

This skill now grants 15 destructable defense for 1 turn, each turn, up 5 from 10.

This skill now lasts 2 turns, down 1 from 3.

Expansion Smash

This skill will now deal 20 damage when a counter is successful, up 10 from 10.

Major Changes
116 (47.54%) Wins244 (0.07%) Matches Played
Master Gentle Fist

This skill now costs only 1 taijutsu, down 1 random.

This skill now deals 20 damage, down 5 from 25.

This skill now deals 15 damage to another random enemy, down 5 from 20.

This skill now has a 1 turn cooldown, down 1 from 2.

Master Revolving Heaven

This skill now becomes invulnerable to non-mental skills, instead of all skills.

This skill now deals 15 damage to all other enemies, up 5 from 10.

Major Changes
70 (34.31%) Wins204 (0.05%) Matches Played
Armor of Venom

Torune applies one 'Venom Beetle' to one enemy and gains 15 destructible defense. During this time, Torune can use this skill again for 1 random to apply a 'Venom Beetle' to one enemy. The enemy that destroys this destructible defense will have a 'Venom Beetle' applied to them.

Energy:

Cooldown: None

Classes: Chakra, Affliction, Melee, Unique, Instant

Jar of Poison

Torune applies one 'Venom Beetle' to each enemy and gains 30 destructible defense. During this time, Torune can use this skill again for 2 random to apply a 'Venom Beetle' to each enemy. The enemy that destroys this destructible defense will have a 'Venom Beetle' applied to them.

Energy:

Cooldown: None

Classes: Chakra, Affliction, Melee, Unique, Instant

Venom Explosion

Torune targets any enemy affected by at least one 'Venom Beetle', removing 1 random chakra from them for each 'Venom Beetle' on them.

Energy:

Cooldown: 2

Classes: Chakra, Affliction, Melee, Unique, Instant

Super Leap

This skill makes Aburame Torune (S) invulnerable for 1 turn.

Energy:

Cooldown: 4

Classes: Physical, Instant.

Venom Beetle

This skill deals 5 affliction damage for 5 turns.

Energy: None

Cooldown: None

Classes: Chakra, Affliction, Melee, Unique, Instant

Major Changes
96 (47.52%) Wins202 (0.05%) Matches Played
Tanto Slash

This skill now deals 25 regular damage, instead of 20 piercing damage.

This skill now deals 15 additional damage to an enemy affected by 'Quickened Mind Body Switch', instead of dealing 200% damage.

This skill now deals 15 additional damage to an enemy countered by 'Mind Puppet Switch'.

Quickened Mind Body Switch

This skill now deals 20 piercing damage, instead of 20 regular damage.

This skill now has a cooldown of 2, up 1 from 1.

NEW: This skill now makes an enemy invulnerable to helpful skills for 2 turns.

REMOVED: This skill no longer stuns an enemy's mental and ranged skills for 1 turn.

Mind Puppet Switch

This skill now lasts 2 turns, up 1 from 1.

This skill now counters the first harmful physical or chakra skill, instead of countering the first physical or melee skill.