Balance Changes
Matches Played: 9658 (2.44%)

This skill now has a 2 turn cooldown, up 1 from 1.
This skill will now end if the targetted enemy uses a skill.

Matches Played: 15400 (4.26%)

This skill now deals 20 damage, down 5 from 20.
This skill may now be countered and reflected.

This skill now deals piercing damage instead of normal damage.
This skill now has 1 cooldown, up 1 from 0.

Matches Played: 5424 (1.50%)

This skill now first deals 20 damage and then applies the ignore helpful effect, instead of applying the effect first and then dealing damage.

Matches Played: 4029 (1.11%)

This skill now deals 20 affliction damage, up 5 from 15.
This skill may now steal chakra every turn, instead of only once every 2 turns.

Matches Played: 8217 (2.07%)

This skill now costs 1 random chakra, instead of 1 ninjutsu chakra.
This skill now has a cooldown of 2, up 1 from 1.
NEW: This skill now makes an enemy receive 5 additional chakra damage.
REMOVED: This skill no longer makes an enemy unable to reduce damage or become invulnerable..

Matches Played: 36 (0.01%)

This skill now costs less 1 random chakra, down 1 from 1.

This skill now costs less 1 random chakra, down 1 from 1.

Matches Played: 62 (0.02%)

This skill no longer has a cost, down 1 from 1.
This skill now gives sasori 10 points of destructible defense for 3 turns, down 10 from 20 destructible defense.

Matches Played: 259 (0.07%)

This skill now costs 1 Ninjutsu, instead of 1 Ninjutsu and 1 random.

Matches Played: 1407 (0.39%)

This skill now triggers for every new enemy damage received by Sai and his ally, instead of being limited to triggering once per enemy.

Matches Played: 73 (0.02%)

Inoichi invades an enemy's mind, dealing 10 piercing damage to them and stunning their non-mental skills for 1 turn. If used one turn after 'Mind Shatter', this skill will deal 10 additional damage. If used one turn after 'Mental Invasion', this skill's stunning effect will last 2 turns.
Energy:
Cooldown: 2
Classes: Mental, Ranged, Instant.

Inoichi deals 30 piercing damage to one enemy. For 1 turn, that enemy's physical skills will cost 1 additional taijutsu, their chakra skills cost 1 additional ninjutsu, and their mental skills will cost 1 additional genjutsu.
Energy:

Cooldown: 1
Classes: Mental, Melee, Instant.

For 1 turn, if one enemy uses a new harmful skill, that skill will heal instead of dealing damage, and its non-damage effects will be nullified. This skill is invisible.
Energy: 
Cooldown: 2
Classes: Mental, Ranged, Instant.

This skill makes Yamanaka Inoichi (S) invulnerable for 1 turn.
Energy:
Cooldown: 4
Classes: Mental, Instant.

Matches Played: 24 (0.01%)

Ibiki deals 5 affliction damage to one enemy permanently. During this time, if that enemy's health drops to 15 or less, they will be instantly killed. While active, Ibiki's other harmful skills will cost 1 less random chakra. This skill ends when Ibiki or the target dies and cannot be used while active.
Energy: 
Cooldown: None
Classes: Mental, Melee, Instant, Affliction.

Ibiki summons a giant cat and traps one enemy inside of it, dealing 20 piercing damage to that enemy. For 2 turns, each turn that enemy uses a new harmful skill, they will be dealt 20 piercing damage. Ibiki will also gain 20 destructible defense when this skill is used.
Energy:

Cooldown: 3
Classes: Physical, Melee, Instant.

Ibiki traps one enemy inside his torture chambers, dealing 20 piercing damage to that enemy. For 2 turns, each turn that enemy does not a new harmful skill, they will be dealt 20 piercing damage. Ibiki will also gain 20 destructible defense when this skill is used.
Energy:

Cooldown: 3
Classes: Physical, Melee, Instant.

This skill makes Morino Ibiki (S) invulnerable for 1 turn.
Energy:
Cooldown: 4
Classes: Physical, Instant.

Matches Played: 33 (0.01%)

This skill now deals 10 damage, up 5 from 5.
This skill now grants 10 destructable defense, up 5 from 5.

This skill now deals 15 damage to all enemies, instead of 10 damage to one enemy.
This skill now targets all enemies instead of 1 enemy.
This skill now grants 15 destructable defense for 1 turn, each turn, up 5 from 10.
This skill now lasts 2 turns, down 1 from 3.

This skill will now deal 20 damage when a counter is successful, up 10 from 10.

Matches Played: 244 (0.07%)

This skill now costs only 1 taijutsu, down 1 random.
This skill now deals 20 damage, down 5 from 25.
This skill now deals 15 damage to another random enemy, down 5 from 20.
This skill now has a 1 turn cooldown, down 1 from 2.

This skill now becomes invulnerable to non-mental skills, instead of all skills.
This skill now deals 15 damage to all other enemies, up 5 from 10.

Matches Played: 204 (0.05%)

Torune applies one 'Venom Beetle' to one enemy and gains 15 destructible defense. During this time, Torune can use this skill again for 1 random to apply a 'Venom Beetle' to one enemy. The enemy that destroys this destructible defense will have a 'Venom Beetle' applied to them.
Energy:
Cooldown: None
Classes: Chakra, Affliction, Melee, Unique, Instant

Torune applies one 'Venom Beetle' to each enemy and gains 30 destructible defense. During this time, Torune can use this skill again for 2 random to apply a 'Venom Beetle' to each enemy. The enemy that destroys this destructible defense will have a 'Venom Beetle' applied to them.
Energy:
Cooldown: None
Classes: Chakra, Affliction, Melee, Unique, Instant

Torune targets any enemy affected by at least one 'Venom Beetle', removing 1 random chakra from them for each 'Venom Beetle' on them.
Energy:
Cooldown: 2
Classes: Chakra, Affliction, Melee, Unique, Instant

This skill makes Aburame Torune (S) invulnerable for 1 turn.
Energy:
Cooldown: 4
Classes: Physical, Instant.

This skill deals 5 affliction damage for 5 turns.
Energy: None
Cooldown: None
Classes: Chakra, Affliction, Melee, Unique, Instant

Matches Played: 202 (0.05%)

This skill now deals 25 regular damage, instead of 20 piercing damage.
This skill now deals 15 additional damage to an enemy affected by 'Quickened Mind Body Switch', instead of dealing 200% damage.
This skill now deals 15 additional damage to an enemy countered by 'Mind Puppet Switch'.

This skill now deals 20 piercing damage, instead of 20 regular damage.
This skill now has a cooldown of 2, up 1 from 1.
NEW: This skill now makes an enemy invulnerable to helpful skills for 2 turns.
REMOVED: This skill no longer stuns an enemy's mental and ranged skills for 1 turn.

This skill now lasts 2 turns, up 1 from 1.
This skill now counters the first harmful physical or chakra skill, instead of countering the first physical or melee skill.







