Mini Changes + Old N-A additions


Naruto Arena > Balance Changes >

Mini Changes + Old N-A additions


Balance Changes

Wins: 10993 (66.50%)
Matches Played: 16530 (2.99%)

Man Beast Clone

This skill now has no cost, down 1 random chakra.

This skill now grants to the marked ally 10 DD for 1 turn, instead of permanent DD.

This skill now increase 5 non affliction damage, down 5 from 10.


Piercing Fang

This skill now makes Kiba ignore stun effects, instead of all harmful effects except damage.


Fang Over Fang

This skill non-damage effects now lasts 2 turns, down 1 from 3 turns.

This skill no longer reduce enemy damage.


Enhanced Garouga

This skill now stun only harmful skills instead of non-mental skills.



Wins: 12152 (70.85%)
Matches Played: 17151 (3.10%)

Crow Assault

This skill now has a cooldown of 2, up 1 from 1.


Crow Convergence

This skill now deals 30 damage, down 5 from 35.



Wins: 16826 (70.37%)
Matches Played: 23910 (4.32%)

Strength of a Hundred Seal

This skill now has a cooldown of 1, up 1 from 0.


Empowered Devasting Punch

While 'Strength of a Hundred Seal' is not activated, this skill will now deal 20 damage to one enemy and 5 to all others.

If 'Strength of a Hundred Seal' is actived, it will still deal 35 damage to one enemy and 10 to all others.


Superior Healing

While 'Strength of a Hundred Seal' is not activated, this skill will now cost 1 ninjutesu and will have a cooldown of 1.

If 'Strength of a Hundred Seal' is actived, it will still cost 1 random and will have no cooldown



Wins: 12902 (72.90%)
Matches Played: 17699 (3.20%)

Hazy Moon Night

This skill now deals 20 piercing damage, down 5 from 25.


Sealing Technique

This skill now deals 10 affliction damage, down 10 from 20.



Wins: 17455 (68.83%)
Matches Played: 25360 (4.59%)

Gentle Step Twin Lions Fist

This skill no longer has a conditional effect of making all enemies and dealing 10 piercing damage to them if they use a new harmful skill.


Eight Trigrams Thirty Two Palms

This skill now stuns non-mental skills, instead of all skills.


Pressure Point Closure

While improved by 'Gentle Step Twin Lions Fist', this skill now stuns non-mental skills, instead of all skills.



Wins: 100 (48.54%)
Matches Played: 206 (0.04%)

Heavenly Spear Kick

While improved by 'Tsunade: Strength of a Hundred Seal', this skill will now deal 40 piercing damage, up 10 from 30.

Just reverting nerf changes from Balance Update 1.2.3



Wins: 48 (55.17%)
Matches Played: 87 (0.02%)

Psychotic Break

This skill is now subclassed as Affliction.

This skill now deals affliction damage instead of regular damage.

This skill now steals health (dealt as affliction damage) from the enemy.


Body Absorption

This skill is now subclassed as Affliction.

This skill now deals affliction damage instead of regular damage.

Just like Tsunade (S), we're reverting nerf changes from Balance 1.2.0.5.



Wins: 147 (45.23%)
Matches Played: 325 (0.06%)

Poison Sickle

Hanzo deals 10 physical damage and 10 affliction damage to one enemy. The next time this enemy uses a new harmful skill, they take 10 affliction damage.

Energy:

Cooldown: None

Classes: Physical, Melee, Instant, Affliction, Unique.


Salamander Swallow

Hanzo targets one enemy for 1 turn. The next non-mental skill used by that enemy will have its non-damaged effects not applied and the duration of the skill reduced by 1 turn. If triggered, the target takes 20 affliction damage. This skill is invisible.

Energy:

Cooldown: 1

Classes: Physical, Ranged, Instant, Affliction, Unique.


Venom Sac

For 2 turns, Hanzo gains 50% unpierceable damage reduction and ignores affliction damage. During this time, any enemy that uses a new skill on him will be *dealt 10 affliction damage for 3 turns. This skill is invisible until first triggered.

Energy:

Cooldown: 4

Classes: Physical, Instant, *Affliction.


Ibuse Guard

This skill makes Hanzo invulnerable for 1 turn. The following 3 turns, this skill is replaced by 'Toxic Fog'.

Energy:

Cooldown: 4

Classes: Physical, Instant.


Passive: Contaminated Battlefield

At the start of the game, the battlefield becomes Toxic for all characters until Hanzo dies. While Toxic is active:
Healing effects and destructible defense will be ignored by all characters.
Any character that becomes invulnerable takes 5 permanent affliction damage.

Energy: None

Cooldown: None

Classes: Chakra, Instant, Affliction, Unique.


Toxic Fog

For 3 turns, the enemy team takes 10 affliction damage, has their cooldowns increased by 2 and paralyzed, and their helpful skills are stunned every turn.

Energy:

Cooldown: 4

Classes: Physical, Instant.