Balance Changes
Matches Played: 16530 (2.99%)

This skill now has no cost, down 1 random chakra.
This skill now grants to the marked ally 10 DD for 1 turn, instead of permanent DD.
This skill now increase 5 non affliction damage, down 5 from 10.

This skill now makes Kiba ignore stun effects, instead of all harmful effects except damage.

This skill non-damage effects now lasts 2 turns, down 1 from 3 turns.
This skill no longer reduce enemy damage.

This skill now stun only harmful skills instead of non-mental skills.

Matches Played: 17151 (3.10%)

This skill now has a cooldown of 2, up 1 from 1.

This skill now deals 30 damage, down 5 from 35.

Matches Played: 23910 (4.32%)

This skill now has a cooldown of 1, up 1 from 0.

While 'Strength of a Hundred Seal' is not activated, this skill will now deal 20 damage to one enemy and 5 to all others.
If 'Strength of a Hundred Seal' is actived, it will still deal 35 damage to one enemy and 10 to all others.

While 'Strength of a Hundred Seal' is not activated, this skill will now cost 1 ninjutesu and will have a cooldown of 1.
If 'Strength of a Hundred Seal' is actived, it will still cost 1 random and will have no cooldown

Matches Played: 17699 (3.20%)

This skill now deals 20 piercing damage, down 5 from 25.

This skill now deals 10 affliction damage, down 10 from 20.

Matches Played: 25360 (4.59%)

This skill no longer has a conditional effect of making all enemies and dealing 10 piercing damage to them if they use a new harmful skill.

This skill now stuns non-mental skills, instead of all skills.

While improved by 'Gentle Step Twin Lions Fist', this skill now stuns non-mental skills, instead of all skills.

Matches Played: 206 (0.04%)

While improved by 'Tsunade: Strength of a Hundred Seal', this skill will now deal 40 piercing damage, up 10 from 30.
Just reverting nerf changes from Balance Update 1.2.3

Matches Played: 87 (0.02%)

This skill is now subclassed as Affliction.
This skill now deals affliction damage instead of regular damage.
This skill now steals health (dealt as affliction damage) from the enemy.

This skill is now subclassed as Affliction.
This skill now deals affliction damage instead of regular damage.
Just like Tsunade (S), we're reverting nerf changes from Balance 1.2.0.5.

Matches Played: 325 (0.06%)

Hanzo deals 10 physical damage and 10 affliction damage to one enemy. The next time this enemy uses a new harmful skill, they take 10 affliction damage.
Energy:
Cooldown: None
Classes: Physical, Melee, Instant, Affliction, Unique.

Hanzo targets one enemy for 1 turn. The next non-mental skill used by that enemy will have its non-damaged effects not applied and the duration of the skill reduced by 1 turn. If triggered, the target takes 20 affliction damage. This skill is invisible.
Energy:
Cooldown: 1
Classes: Physical, Ranged, Instant, Affliction, Unique.

For 2 turns, Hanzo gains 50% unpierceable damage reduction and ignores affliction damage. During this time, any enemy that uses a new skill on him will be *dealt 10 affliction damage for 3 turns. This skill is invisible until first triggered.
Energy:
Cooldown: 4
Classes: Physical, Instant, *Affliction.

This skill makes Hanzo invulnerable for 1 turn. The following 3 turns, this skill is replaced by 'Toxic Fog'.
Energy:
Cooldown: 4
Classes: Physical, Instant.

At the start of the game, the battlefield becomes Toxic for all characters until Hanzo dies. While Toxic is active:
Healing effects and destructible defense will be ignored by all characters.
Any character that becomes invulnerable takes 5 permanent affliction damage.
Energy: None
Cooldown: None
Classes: Chakra, Instant, Affliction, Unique.
For 3 turns, the enemy team takes 10 affliction damage, has their cooldowns increased by 2 and paralyzed, and their helpful skills are stunned every turn.
Energy:
Cooldown: 4
Classes: Physical, Instant.







