N-A Classic First Month + Balance 1.0.0


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N-A Classic First Month + Balance 1.0.0


Balance Changes

Wins: 1638 (51.27%)
Matches Played: 3195 (8.49%)

Air Cutter

This skill now deals 20 damage, down 5 from 25 damage.


Wall of Air

This skill now costs 1 random chakra, instead of 1 bloodline chakra.

This skill now has a cooldown of 2, up 1 from 1.



Wins: (54.07%)
Matches Played: 1328 (3.53%)

Mangekyou Sharingan

This skill now has a cooldown of 4, up 1 from 3 of cooldown.



Wins: 292 (35.65%)
Matches Played: 819 (2.18%)

Summoning Quick Beheading Dance

This skill now deals 35 damage to all enemies, instead of dealing 35 damage to the primary enemy and 25 to other enemies.



Wins: 291 (37.79%)
Matches Played: 770 (2.05%)

Cure

This skill now can heal Sakura.



Wins: 4 (40.00%)
Matches Played: 10 (0.03%)

Painful Sky Leg

This skill now stuns physical or mental skills, instead of chakra and mental skills.



Wins: 38 (50.00%)
Matches Played: 76 (0.20%)

Branch Manipulation

This skill now costs 1 random chakra, instead of 1 bloodline chakra.



Wins: 6 (25.00%)
Matches Played: 24 (0.06%)

Expansion Technique

This skill now costs 1 less random chakra. (1 Bloodline Chakra)


Mega Palm Thrust

This skill now deals 30 piercing damage, up 5 from 25 piercing damage.

While improved by 'Expansion Technique', this skill now stuns chakra or ranged skills, instead of chakra or mental skills.



Wins: 8 (57.14%)
Matches Played: 14 (0.04%)

Chakra Node Strike

This skill now has no cooldown, down 1 from 1.

This skill now will get wornesed AFTER used and will not remove any chakra for 1 turn.


Byakuugan Activation

This skill now grants Hinata 5 points of damage reduction, down 10 from 15 points of damage reduction.

This skill now has no cost, instead of 1 random chakra.



Wins: 24 (46.15%)
Matches Played: 52 (0.14%)

Chakra Gather

This skill now costs 1 bloodline chakra instead of 1 random chakra.

This skill now grants Shino 50% damage reduction, up 25% from 25% damage reduction.


Insect Swarm

This skill now lasts 2 turns, up 1 from 1 and is now classed as Action.

This skill now has a cooldown of 2, up 2 from 0.

While improved by 'Chakra Gather', this skill lasts 3 turns instead of dealing double damage.


Insect Barricade

This skill now costs 1 less 1 random chakra. (1 Bloodline)

This skill now has a cooldown of 2, down 1 from 3.