

This skill now deals 20 damage, down 5 from 25 damage.

This skill now costs 1 random chakra, instead of 1 bloodline chakra.
This skill now has a cooldown of 2, up 1 from 1.
Balance Changes

This skill now deals 20 damage, down 5 from 25 damage.

This skill now costs 1 random chakra, instead of 1 bloodline chakra.
This skill now has a cooldown of 2, up 1 from 1.

This skill now has a cooldown of 4, up 1 from 3 of cooldown.


This skill now deals 35 damage to all enemies, instead of dealing 35 damage to the primary enemy and 25 to other enemies.


This skill now can heal Sakura.


This skill now stuns physical or mental skills, instead of chakra and mental skills.


This skill now costs 1 random chakra, instead of 1 bloodline chakra.


This skill now costs 1 less random chakra. (1 Bloodline Chakra)
This skill now deals 30 piercing damage, up 5 from 25 piercing damage.
While improved by 'Expansion Technique', this skill now stuns chakra or ranged skills, instead of chakra or mental skills.

This skill now has no cooldown, down 1 from 1.
This skill now will get wornesed AFTER used and will not remove any chakra for 1 turn.
This skill now grants Hinata 5 points of damage reduction, down 10 from 15 points of damage reduction.
This skill now has no cost, instead of 1 random chakra.

This skill now costs 1 bloodline chakra instead of 1 random chakra.
This skill now grants Shino 50% damage reduction, up 25% from 25% damage reduction.
This skill now lasts 2 turns, up 1 from 1 and is now classed as Action.
This skill now has a cooldown of 2, up 2 from 0.
While improved by 'Chakra Gather', this skill lasts 3 turns instead of dealing double damage.
This skill now costs 1 less 1 random chakra. (1 Bloodline)
This skill now has a cooldown of 2, down 1 from 3.