N-A Classic First Month + Balance 1.0.0
Balance Changes
Matches Played: 3195 (8.49%)

This skill now deals 20 damage, down 5 from 25 damage.

This skill now costs 1 random chakra, instead of 1 bloodline chakra.
This skill now has a cooldown of 2, up 1 from 1.

Matches Played: 1328 (3.53%)

This skill now has a cooldown of 4, up 1 from 3 of cooldown.

Matches Played: 819 (2.18%)

This skill now deals 35 damage to all enemies, instead of dealing 35 damage to the primary enemy and 25 to other enemies.

Matches Played: 770 (2.05%)

This skill now can heal Sakura.

Matches Played: 10 (0.03%)

This skill now stuns physical or mental skills, instead of chakra and mental skills.

Matches Played: 76 (0.20%)

This skill now costs 1 random chakra, instead of 1 bloodline chakra.

Matches Played: 24 (0.06%)

This skill now costs 1 less random chakra. (1 Bloodline Chakra)
This skill now deals 30 piercing damage, up 5 from 25 piercing damage.
While improved by 'Expansion Technique', this skill now stuns chakra or ranged skills, instead of chakra or mental skills.

Matches Played: 14 (0.04%)
This skill now has no cooldown, down 1 from 1.
This skill now will get wornesed AFTER used and will not remove any chakra for 1 turn.
This skill now grants Hinata 5 points of damage reduction, down 10 from 15 points of damage reduction.
This skill now has no cost, instead of 1 random chakra.

Matches Played: 52 (0.14%)
This skill now costs 1 bloodline chakra instead of 1 random chakra.
This skill now grants Shino 50% damage reduction, up 25% from 25% damage reduction.
This skill now lasts 2 turns, up 1 from 1 and is now classed as Action.
This skill now has a cooldown of 2, up 2 from 0.
While improved by 'Chakra Gather', this skill lasts 3 turns instead of dealing double damage.
This skill now costs 1 less 1 random chakra. (1 Bloodline)
This skill now has a cooldown of 2, down 1 from 3.







