Update 1.2.2


Naruto Arena > Balance Changes >

Update 1.2.2


Balance Changes
Boosts
2521 (40.29%) Wins6257 (1.98%) Matches Played
Wall of Air

This Skill now costs 1 random chakra instead 1 bloodine chakra.

This skill now has a cooldown of 2, up 1 from 1.

Nerfs
3541 (46.72%) Wins7579 (2.39%) Matches Played
Eight Trigram Sixty-Four Palms

This skill now is classed as Action, instead of Instant.

Nerfs
2286 (42.55%) Wins5372 (1.70%) Matches Played
Dynamic Air Marking

This skill now has a cooldown of 1, up 1 from 0.

Boosts
3182 (40.27%) Wins7902 (2.50%) Matches Played
Black Secret Machine One Shot

This skill now deals 25 damage, down 5 from 30.

This skill no longer requires 'Puppet Preparation' to be used.

During 'Puppet Preparation' this skill will deal 5 additional damage.

Nerfs
8924 (65.19%) Wins13689 (4.32%) Matches Played
Major Summoning: Manda

This skill no longer improves 'Kusanagi' for 3 turns.

Kusanagi

This skill now removes 1 bloodline or 1 genjutsu chakra

Nerfs
3901 (66.67%) Wins5851 (1.85%) Matches Played
Major Summoning: Gamabunta

This skill no longer improves 'Great Fireball Technique' for 3 turns.

Great Fireball Technique

This skill now deals 20 affliction damage to the primary target and 10 affliction damage to all other enemies, instead of 15 affliction damage to all enemies.

Nerfs
6203 (67.67%) Wins9167 (2.90%) Matches Played
Major Summoning: Katsuyu

This skill no longer improves 'Painful Sky Leg' for 3 turns.

This skill no longer makes Tsunade's team invulnerable, instead they will gain 50% damage reduction for 2 turns.

Nerfs
5980 (71.79%) Wins8330 (2.63%) Matches Played
Hiraishin Rasengan

When this skill is used, the following turn the skill, while costing 1 ninjutsu, now will deal 25 damage, down 10 from 35.