New Characters + Balance Update 1.4.0
Balance Changes

This skill no longer fully stuns enemies marked by 'Meditate'.

NEW: This skill now may be used again the following turn to deal 15 damage to all enemies. (Does not make them unable to reduce damage or become invulnerable.)


This skill no longer makes Kin's other skills stun the target's harmful skills for 1 turn.
This skill now has a cooldown of 1, down 1 from 2.
NEW: If used one turn after 'Illusion Bell Needles', this skill will also make the target unable to reduce damage or become invulnerable for 2 turns.
Note: Two turns, in that case, means the turn it is used and the following one.

This skill no longer makes Kin's other skills remove 1 bloodline/genjutsu chakra from an enemy.
NEW: If used one turn after ''Illusion Bell Needles', this skill will also make the target receive 5 additional non-affliction damage from physical skills permanently.

One enemy receives 15 damage. If used one turn after 'Needle and Bell Trap', that enemy will receive 15 additional damage. If used one turn after 'Unnerving Bells', that enemy will receive 25 additional damage.
Energy:
Cooldown: None
Classes: Mental, Ranged, Instant.

Matches Played: 9335 (2.09%)

Rin traps one enemy, dealing 20 piercing damage to them. For 1 turn, if that enemy uses a new skill, they will take another 20 piercing damage. This skill ignores invulnerability.
Energy:
Cooldown: None
Classes: Physical, Ranged, Instant.


Now deals 15 affliction damage, up 5 from 10.
No longer has a cooldown, down 1 from 1.

Now stuns all enemies' harmful skills, instead of fully stunning.
Now has a cooldown of 3, down 1 from 4.
Now cannot be countered.

Matches Played: 73 (0.07%)

This skill now lasts 2 turns, up 1 from 1.
This skill now a has cooldown of 1, up 1 from 1.
This skill is now classed as Action.

Mizuki throws one of his giant shurikens at one enemy, dealing 20 damage to them, and an additional 10 damage for each 20 health they have lost. Mizuki only carries 2 of these giant shurikens at any time and can only use this skill twice in a game.
Energy:
Cooldown: None
Classes: Physical, Melee, Instant.

NEW: While active, this skill will also improve 'Kunai Assault' and will make it have no cooldown.
This skill now lasts 2 turns, instead of 3, and will have a cooldown of 3, down 2 from 5.


This skill now has a cooldown of 2, up 1 from 1.
NEW: While active, this skill will improve 'Prepared Needle Shot' for 2 turns.

No longer reduces an enemy's non-affliction damage to a maximum of 15.
While improved by 'Poison Mist', this skill now will make the target receive 25% more damage from all source for this turn.


This skill now costs 2 ninjutsu chakra, instead of 1 taijutsu and 1 ninjutsu chakra.
This skill now deals 45 piercing damage, down 5 from 50.
This skill now cannot be countered or reflected.

This skill no longer makes the enemy receive 100 piercing damage from 'Raikiri'.
This skill now costs 1 ninjutsu only and have a cooldown of 1, instead of costing 1 ninjutsu 1 random and having a cooldown of 2.
This skill now stuns non-mental skills, instead of physical and mental skills.
NEW: This skill now makes the target unable to reduce damage or become invulnerable for 2 turns.

Kakashi activates his copying sharingan. For 5 turns, Kakashi will imitate a jutsu from a random enemy each turn, copying a random harmful skill from that enemy, while changing the cost of the copied skill to random chakras.
Energy: None
Cooldown: 5
Classes: Mental, Instant.

Matches Played: 1275 (0.28%)

NEW: While active, each turn this skill will increase its damage and points of damage redution by 5.
Note: This effect is classed as Instant, while the rest of the skill remains Action.


Itachi becomes invulnerable, enhancing 'Amaterasu' and 'Tsukuyomi', increasing their cooldowns by 2, and doubling their costs. During this time, Itachi will receive 15 affliction damage a turn, that cannot be ignored, and ignores healing effects. This skill can be used again for free to cancel it.
Energy: 
Cooldown: None
Classes: Mental, Unique, Affliction*, Instant.

Itachi burns one enemy with his flames, dealing 15 affliction damage to them and each following turn, they will receive 10 affliction damage a turn. This skill does not stack. During 'Mangekyou Sharingan', this skill will deal 30 initial affliction damage and target all enemies. Ends if Itachi dies.
Energy: 
Cooldown: 1
Classes: Chakra, Affliction, Ranged, Unique, Instant

Itachi mentally tortures one enemy for 3 days and nights in a matter of seconds, dealing 20 damage to them and stunning them for 1 turn. If used during 'Mangekyou Sharingan', this skill will last 3 turns.
Energy: 
Cooldown: 1
Classes: Mental, Ranged, Unique, Instant.


Kakashi forms his raikiri into a lightning dog, dealing 25 piercing damage to one enemy and stunning their skills for 1 turn. The following turn, this skill will be replaced by 'Finishing Raikiri'.
Energy:

Cooldown: None
Classes: Chakra, Ranged, Instant.

If used on an enemy, they will receive 45 piercing damage and for 1 turn the cost of their skills will be increased by 2 random. If used on an ally, all harmful effects on them will be removed and they will become invulnerable for 1 turn. This skill ignores invulnerability.
Energy:

Cooldown: 1
Classes: Chakra, Ranged, Unique, Instant.

For 3 turns, Kakashi's allies will have will have the cooldown of their skills reduced by 1 for 3 turns. The following 3 turns, 'Kakashi Kamui' will be improved and will cost 1 bloodline and 1 random chakra.
Energy: 
Cooldown: 3
Classes: Mental, Instant.

Kakashi moves to finish off an enemy, dealing 40 piercing damage to one enemy. This skill will deal an additional 10 damage to that enemy if they are stunned or if 'Lightning Beast Fang' was used on them the previous turn.
Energy:

Cooldown: None
Classes: Chakra, Melee, Instant.

Matches Played: 1710 (0.38%)

This skill now costs 1 random chakra, instead of 1 ninjutsu charka.

This skill now costs 1 taijutsu and 1 random, up 1 random chakra.
This skill now targets all enemies, destroy their destructible defense, and dealing 35 piercing damage to the main target and 20 piercing damage to all other enemies.







