Tuesday, November 25, 2025 at 07:02 by DarkFriday, November 28, 2025 - Hotfix:
The intention is to make small changes to Sakon and Kidoumaro first to see how they will perform before giving them heavier nerfs.
And an additional information: Jiroubou currently has a 37.96% winrate, with only 245 matches. We will have a new Balance Update in 1/2 weeks, bringing nerfs + a new rework to Jiroubou's "Dungeon Chamber of Nothingness". (Yes, it will be a balance update focused on nerfing characters that need to be adjusted, we won't have any optimizations until the new characters are released.)
Shinobi Alliance Sakura (S) (1515 matches (1.96%, 63.10% winrate):
Strength of a Hundred Seal:
- This skill now costs 1 random chakra, instead of having no cost.
- This skill no longer has a cooldown, down 1, from 1.
- While active, this skill will have no cost.
Sai (S) (995 matches (1.28%, 50.55% winrate):
Adaptive Painting:
- BUG FIX: This skill will no longer be triggered by the skills of Sai (S)'s allies.
- Don't worry, if Sai's winrate drops too much after this change, he will receive other buffs.
Uchiha Obito (4211 matches (5.44%, 56.16% winrate):
- Obito Sharingan: This skill now costs 1 random chakra and grants 15 points of damage reduction, instead of having no cost and granting 5 points of damage reduction.
Sakon (2812 matches (3.63%, 58.11% winrate):
- Parasite Demon Technique: This skill now grants regular damage reduction, instead of unpierceable damage reduction.
Kidoumaru (1142 matches (1.47%, 55.34% winrate):
- Spider Web: When it successfully counters, this skill's current cooldown will be increased by 1.
- (When it counters a skill, it will have a cooldown of 2. If no skill is countered, it will have a cooldown of 1.)
=================================================================
Heya there folks,This update brings some big changes for the game, we will have:
- 8 Nerfs to META and high winrate popular characters.
- 8 Optimizations for second page characters.
- 3 Adjustments/Boosts for first page characters that received changes recently.
Custom Rank

We added Custom Ranks to the game! Only one character on your team can have the custom rank active, the others will keep the normal ranks!
Also, the current Custom Ranks cannot be purchased through Patreon, and can only be obtained from events.
ATTENTION: We will SOON have a new event that will give a custom rank as a reward! Any player WILL be able to obtain the event's Custom Ranks by playing Ladder Games without RESETING their account.
News
A new batch of characters will be released on Christmas!
Hope you've already prepared your christimas hat, because the website will also receive visual changes to represent the Christmas Spirit!
Balance Update 1.3.7 (Previous update)
And, about Dosu's rework, as you guys may have already noticed, it was a rework based on Rukia, from S-A (At least from the old S-A, I have no idea what she's like in the newer ones they released).
Maybe that caused some confusion for people, so I wanted to clarify a few things:
First of all, this didn't just happen out of nowhere like, "OMG Rukia is cool! I'll release her for N-A Classic!!" That's not how it works. You could say I had already planned this rework since the beginning of optimization waves for modern N-A (in case the first changes didn't go well for him), which is why Dosu hadn't received any new updates until now.
So, why this design for Dosu? There are basically two reasons:
- 1. The design fits Dosu well. (Not the first time, by the way. Konan of the Rain's design was entirely based on Resurreccion Harribel, from Old S-A, and one of the reasons was that, thematically speaking, the design fit really well with the skills/abilities Konan showed in her fight against Tobi.)
- 2. I wanted to give new/initial players access to the type of skills that Dosu now provides (skills that no other character on the first page has + he's a Tai/Gen user), offering more variety between control-type characters, something N-A has historically lacked. (Basically the same reason of why Shiore Orochimaru, a chunnin character and bloodline user, was released.)
So no, this wasn't random. It was actually something I had planned and wanted to bring to the game. And please, don't expect other characters from Old Soul-Arena to be released in N-A Classic again; It was more of a one-time thing (or two) and we usually prefer to create original designs, as we have great character creators on the staff for that.
That's all! Thank you all, and see you next time! 👋

Bug/Typo Fixes:
- Maito Gai's "Sixth Gate Opening" now properly says its damage is dealt as affliction damage, instead of losing health.
- True Form Sasori's "Red Secret Technique: 100 Puppets" now properly ends when Sasori takes damage while he is ignoring helpful effects.
- Shinobi Alliance Kankuro (S)'s "Puppet Manipulation: Sasori" not having any Melee/Ranged subclass.
- Inuzuka Tsume's "Summon Kuromaru" being triggered by actions done by Itachi's Amaterasu on the following turns. (This was more of a system correction than the skills themselves)
- Nara Shikamaru's "Long-Range Tactics" received some improvements in its internal code, making it easier to use the "Final Explosion".
- Kinuta Dosu's "Melody Arm Tuning" is now properly being triggered by new non-affliction damage skills only, instead of being triggered by actions performed by old skills.
- True Form Sasori, Hiruko Sasori (S), Mangekyou Sasuke (S) are now properly considered Akatsuki. (Feel free to report any character that does not have a mission class)
Balances:
- Nerfs: Sasori of the Red Sand (S), Hiruko Sasori (S), Uchiha Sasuke (S), Uzumaki Naruto (S), Yamanaka Ino (S), Shiore Orochimaru, Akimichi Chouji (S), Yakushi Kabuto (S).
- Optimizations: Oboro, Shigure, Kidoumaru, Sakon, Tayuya, Jiroubou, Umino Iruka, Akadou Yoroi.
- First-Page Adjustments: Temari, Kankuro, Uchiha Obito.








